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vkd3d-shader: Normalise descriptor register indices to shader model 5.1.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
committed by
Alexandre Julliard
parent
cd233fe018
commit
1acb3de9bd
@@ -766,6 +766,7 @@ static void shader_dump_register(struct vkd3d_d3d_asm_compiler *compiler, const
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{
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struct vkd3d_string_buffer *buffer = &compiler->buffer;
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unsigned int offset = reg->idx[0].offset;
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bool is_descriptor = false;
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static const char * const rastout_reg_names[] = {"oPos", "oFog", "oPts"};
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static const char * const misctype_reg_names[] = {"vPos", "vFace"};
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@@ -847,6 +848,7 @@ static void shader_dump_register(struct vkd3d_d3d_asm_compiler *compiler, const
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case VKD3DSPR_SAMPLER:
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shader_addline(buffer, "s");
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is_descriptor = true;
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break;
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case VKD3DSPR_MISCTYPE:
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@@ -871,6 +873,7 @@ static void shader_dump_register(struct vkd3d_d3d_asm_compiler *compiler, const
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case VKD3DSPR_CONSTBUFFER:
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shader_addline(buffer, "cb");
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is_descriptor = true;
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break;
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case VKD3DSPR_IMMCONSTBUFFER:
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@@ -891,10 +894,12 @@ static void shader_dump_register(struct vkd3d_d3d_asm_compiler *compiler, const
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case VKD3DSPR_RESOURCE:
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shader_addline(buffer, "t");
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is_descriptor = true;
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break;
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case VKD3DSPR_UAV:
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shader_addline(buffer, "u");
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is_descriptor = true;
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break;
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case VKD3DSPR_OUTPOINTID:
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@@ -1057,11 +1062,11 @@ static void shader_dump_register(struct vkd3d_d3d_asm_compiler *compiler, const
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vkd3d_string_buffer_printf(buffer, "%u%s", offset, compiler->colours.reset);
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}
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/* For CBs in sm < 5.1 we move the buffer offset from idx[1] to idx[2]
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* to normalise it with 5.1.
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* Here we should ignore it if it's a CB in sm < 5.1. */
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/* For descriptors in sm < 5.1 we move the reg->idx values up one slot
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* to normalise with 5.1.
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* Here we should ignore it if it's a descriptor in sm < 5.1. */
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if (reg->idx[1].offset != ~0u &&
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(reg->type != VKD3DSPR_CONSTBUFFER || shader_ver_ge(&compiler->shader_version, 5, 1)))
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(!is_descriptor || shader_ver_ge(&compiler->shader_version, 5, 1)))
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shader_print_subscript(compiler, reg->idx[1].offset, reg->idx[1].rel_addr);
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if (reg->idx[2].offset != ~0u)
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