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vkd3d-shader: Translate vOutputControlPointID register.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -2362,6 +2362,9 @@ static bool vkd3d_dxbc_compiler_get_register_name(char *buffer, unsigned int buf
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case VKD3DSPR_COLOROUT:
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case VKD3DSPR_COLOROUT:
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snprintf(buffer, buffer_size, "o%u", idx);
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snprintf(buffer, buffer_size, "o%u", idx);
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break;
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break;
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case VKD3DSPR_OUTPOINTID:
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snprintf(buffer, buffer_size, "vOutputControlPointID");
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break;
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case VKD3DSPR_DEPTHOUT:
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case VKD3DSPR_DEPTHOUT:
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case VKD3DSPR_DEPTHOUTGE:
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case VKD3DSPR_DEPTHOUTGE:
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case VKD3DSPR_DEPTHOUTLE:
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case VKD3DSPR_DEPTHOUTLE:
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@ -3626,6 +3629,9 @@ static void vkd3d_dxbc_compiler_emit_shader_phase_input(struct vkd3d_dxbc_compil
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switch (reg->type)
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switch (reg->type)
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{
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{
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case VKD3DSPR_OUTPOINTID:
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vkd3d_dxbc_compiler_emit_input_register(compiler, dst);
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return;
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case VKD3DSPR_FORKINSTID:
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case VKD3DSPR_FORKINSTID:
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case VKD3DSPR_JOININSTID:
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case VKD3DSPR_JOININSTID:
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val_id = phase->instance_id;
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val_id = phase->instance_id;
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