vkd3d/resource: Write null descriptors with their correct type when using mutable descriptor types.

This fixes crashes in test_null_srv() and test_null_uav() with
llvmpipe and NVIDIA GPUs.
This commit is contained in:
Giovanni Mascellani
2025-07-03 16:03:36 +02:00
committed by Henri Verbeet
parent fb91bd7b8b
commit 1a5a2969be
Notes: Henri Verbeet 2025-07-14 18:54:27 +02:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1616
2 changed files with 9 additions and 24 deletions

View File

@@ -19875,15 +19875,6 @@ static void test_null_srv(void)
queue = context.queue;
device = context.device;
if (is_llvmpipe_device_gte(device, 23, 2, 1))
{
/* llvmpipe crashes when mutable descriptors are used. I don't
* know yet whether this is a bug in vkd3d or Mesa. */
skip("Test crashes on llvmpipe, skipping.\n");
destroy_test_context(&context);
return;
}
context.root_signature = create_texture_root_signature(context.device,
D3D12_SHADER_VISIBILITY_PIXEL, 4, 0);
@@ -20099,15 +20090,6 @@ static void test_null_uav(void)
command_list = context.list;
queue = context.queue;
if (is_llvmpipe_device_gte(device, 23, 2, 1))
{
/* llvmpipe crashes when mutable descriptors are used. I don't
* know yet whether this is a bug in vkd3d or Mesa. */
skip("Test crashes on llvmpipe, skipping.\n");
destroy_test_context(&context);
return;
}
descriptor_ranges[0].RangeType = D3D12_DESCRIPTOR_RANGE_TYPE_UAV;
descriptor_ranges[0].NumDescriptors = 1;
descriptor_ranges[0].BaseShaderRegister = 1;