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vkd3d-shader/hlsl: Add parser support for the ByteAddressBuffer type.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
This commit is contained in:
committed by
Henri Verbeet
parent
8438aacc3b
commit
1a28e7d9c6
Notes:
Henri Verbeet
2024-11-06 23:01:27 +01:00
Approved-by: Elizabeth Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1245
@@ -2774,6 +2774,12 @@ struct vkd3d_string_buffer *hlsl_type_to_string(struct hlsl_ctx *ctx, const stru
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return string;
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case HLSL_CLASS_TEXTURE:
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if (type->sampler_dim == HLSL_SAMPLER_DIM_RAW_BUFFER)
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{
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vkd3d_string_buffer_printf(string, "ByteAddressBuffer");
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return string;
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}
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if (type->sampler_dim == HLSL_SAMPLER_DIM_GENERIC)
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{
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vkd3d_string_buffer_printf(string, "Texture");
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