vkd3d-shader/hlsl: Add parser support for the ByteAddressBuffer type.

Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
This commit is contained in:
Nikolay Sivov
2024-11-03 15:31:29 +01:00
committed by Henri Verbeet
parent 8438aacc3b
commit 1a28e7d9c6
Notes: Henri Verbeet 2024-11-06 23:01:27 +01:00
Approved-by: Elizabeth Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1245
3 changed files with 12 additions and 0 deletions

View File

@@ -2774,6 +2774,12 @@ struct vkd3d_string_buffer *hlsl_type_to_string(struct hlsl_ctx *ctx, const stru
return string;
case HLSL_CLASS_TEXTURE:
if (type->sampler_dim == HLSL_SAMPLER_DIM_RAW_BUFFER)
{
vkd3d_string_buffer_printf(string, "ByteAddressBuffer");
return string;
}
if (type->sampler_dim == HLSL_SAMPLER_DIM_GENERIC)
{
vkd3d_string_buffer_printf(string, "Texture");