vkd3d-shader/hlsl: Set the right interpolation mode in the vsir signature.

This commit is contained in:
Elizabeth Figura
2025-03-07 17:26:01 -06:00
committed by Henri Verbeet
parent 7331c70e9e
commit 1a1f1f1369
Notes: Henri Verbeet 2025-04-14 17:16:33 +02:00
Approved-by: Francisco Casas (@fcasas)
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1450

View File

@@ -7828,7 +7828,12 @@ static void generate_vsir_signature_entry(struct hlsl_ctx *ctx, struct vsir_prog
element->mask = mask;
element->used_mask = use_mask;
if (program->shader_version.type == VKD3D_SHADER_TYPE_PIXEL && !output)
{
if (program->shader_version.major >= 4)
element->interpolation_mode = sm4_get_interpolation_mode(var->data_type, var->storage_modifiers);
else
element->interpolation_mode = VKD3DSIM_LINEAR;
}
switch (var->data_type->e.numeric.type)
{