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vkd3d-shader/hlsl: Set the right interpolation mode in the vsir signature.
This commit is contained in:
committed by
Henri Verbeet
parent
7331c70e9e
commit
1a1f1f1369
Notes:
Henri Verbeet
2025-04-14 17:16:33 +02:00
Approved-by: Francisco Casas (@fcasas) Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1450
@@ -7828,7 +7828,12 @@ static void generate_vsir_signature_entry(struct hlsl_ctx *ctx, struct vsir_prog
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element->mask = mask;
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element->mask = mask;
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element->used_mask = use_mask;
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element->used_mask = use_mask;
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if (program->shader_version.type == VKD3D_SHADER_TYPE_PIXEL && !output)
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if (program->shader_version.type == VKD3D_SHADER_TYPE_PIXEL && !output)
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element->interpolation_mode = VKD3DSIM_LINEAR;
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{
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if (program->shader_version.major >= 4)
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element->interpolation_mode = sm4_get_interpolation_mode(var->data_type, var->storage_modifiers);
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else
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element->interpolation_mode = VKD3DSIM_LINEAR;
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}
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switch (var->data_type->e.numeric.type)
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switch (var->data_type->e.numeric.type)
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{
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{
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