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https://gitlab.winehq.org/wine/vkd3d.git
synced 2024-09-13 09:16:14 -07:00
vkd3d-shader: Use a hash to build the filename when dumping shaders.
This way the same shader is always dumped to the same path and when launching the same program over and over we avoid both creating new copies of the same file each time and overwriting different dumped shaders.
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0e72aba0bc
commit
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Notes:
Henri Verbeet
2024-08-29 19:26:26 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/992
@ -33,6 +33,11 @@
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* will fill a supplied 16-byte array with the digest.
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*/
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/*
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* DXBC uses a variation of the MD5 algorithm, which only changes the way
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* the message is padded in the final step.
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*/
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#include "vkd3d_shader_private.h"
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#define DXBC_CHECKSUM_BLOCK_SIZE 64
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@ -230,10 +235,9 @@ static void md5_update(struct md5_ctx *ctx, const unsigned char *buf, unsigned i
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memcpy(ctx->in, buf, len);
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}
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static void dxbc_checksum_final(struct md5_ctx *ctx)
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static void md5_final(struct md5_ctx *ctx, enum vkd3d_md5_variant variant)
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{
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unsigned int padding;
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unsigned int length;
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unsigned int count;
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unsigned char *p;
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@ -260,7 +264,7 @@ static void dxbc_checksum_final(struct md5_ctx *ctx)
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/* Now fill the next block */
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memset(ctx->in, 0, DXBC_CHECKSUM_BLOCK_SIZE);
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}
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else
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else if (variant == VKD3D_MD5_DXBC)
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{
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/* Make place for bitcount at the beginning of the block */
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memmove(&ctx->in[4], ctx->in, count);
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@ -268,33 +272,44 @@ static void dxbc_checksum_final(struct md5_ctx *ctx)
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/* Pad block to 60 bytes */
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memset(p + 4, 0, padding - 4);
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}
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else
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{
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/* Pad block to 56 bytes */
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memset(p, 0, padding - 8);
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}
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/* Append length in bits and transform */
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length = ctx->i[0];
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memcpy(&ctx->in[0], &length, sizeof(length));
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byte_reverse(&ctx->in[4], 14);
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length = ctx->i[0] >> 2 | 0x1;
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memcpy(&ctx->in[DXBC_CHECKSUM_BLOCK_SIZE - 4], &length, sizeof(length));
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if (variant == VKD3D_MD5_DXBC)
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{
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unsigned int length;
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length = ctx->i[0];
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memcpy(&ctx->in[0], &length, sizeof(length));
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byte_reverse(&ctx->in[4], 14);
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length = ctx->i[0] >> 2 | 0x1;
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memcpy(&ctx->in[DXBC_CHECKSUM_BLOCK_SIZE - 4], &length, sizeof(length));
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}
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else
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{
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byte_reverse(ctx->in, 14);
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((unsigned int *)ctx->in)[14] = ctx->i[0];
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((unsigned int *)ctx->in)[15] = ctx->i[1];
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}
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md5_transform(ctx->buf, (unsigned int *)ctx->in);
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byte_reverse((unsigned char *)ctx->buf, 4);
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memcpy(ctx->digest, ctx->buf, 16);
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}
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#define DXBC_CHECKSUM_SKIP_BYTE_COUNT 20
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void vkd3d_compute_dxbc_checksum(const void *dxbc, size_t size, uint32_t checksum[4])
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void vkd3d_compute_md5(const void *data, size_t size, uint32_t checksum[4], enum vkd3d_md5_variant variant)
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{
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const uint8_t *ptr = dxbc;
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const uint8_t *ptr = data;
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struct md5_ctx ctx;
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VKD3D_ASSERT(size > DXBC_CHECKSUM_SKIP_BYTE_COUNT);
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ptr += DXBC_CHECKSUM_SKIP_BYTE_COUNT;
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size -= DXBC_CHECKSUM_SKIP_BYTE_COUNT;
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md5_init(&ctx);
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md5_update(&ctx, ptr, size);
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dxbc_checksum_final(&ctx);
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md5_final(&ctx, variant);
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memcpy(checksum, ctx.digest, sizeof(ctx.digest));
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}
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@ -20,6 +20,19 @@
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#include "vkd3d_shader_private.h"
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#define DXBC_CHECKSUM_SKIP_BYTE_COUNT 20
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static void compute_dxbc_checksum(const void *dxbc, size_t size, uint32_t checksum[4])
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{
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const uint8_t *ptr = dxbc;
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VKD3D_ASSERT(size > DXBC_CHECKSUM_SKIP_BYTE_COUNT);
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ptr += DXBC_CHECKSUM_SKIP_BYTE_COUNT;
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size -= DXBC_CHECKSUM_SKIP_BYTE_COUNT;
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vkd3d_compute_md5(ptr, size, checksum, VKD3D_MD5_DXBC);
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}
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void dxbc_writer_init(struct dxbc_writer *dxbc)
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{
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memset(dxbc, 0, sizeof(*dxbc));
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@ -72,7 +85,7 @@ int vkd3d_shader_serialize_dxbc(size_t section_count, const struct vkd3d_shader_
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}
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set_u32(&buffer, size_position, bytecode_get_size(&buffer));
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vkd3d_compute_dxbc_checksum(buffer.data, buffer.size, checksum);
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compute_dxbc_checksum(buffer.data, buffer.size, checksum);
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for (i = 0; i < 4; ++i)
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set_u32(&buffer, checksum_position + i * sizeof(uint32_t), checksum[i]);
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@ -188,7 +201,7 @@ static int parse_dxbc(const struct vkd3d_shader_code *dxbc, struct vkd3d_shader_
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checksum[3] = read_u32(&ptr);
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if (!(flags & VKD3D_SHADER_PARSE_DXBC_IGNORE_CHECKSUM))
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{
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vkd3d_compute_dxbc_checksum(data, data_size, calculated_checksum);
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compute_dxbc_checksum(data, data_size, calculated_checksum);
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if (memcmp(checksum, calculated_checksum, sizeof(checksum)))
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{
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WARN("Checksum {0x%08x, 0x%08x, 0x%08x, 0x%08x} does not match "
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@ -1488,7 +1501,7 @@ int vkd3d_shader_serialize_root_signature(const struct vkd3d_shader_versioned_ro
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dxbc->code = context.buffer.data;
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dxbc->size = total_size;
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vkd3d_compute_dxbc_checksum(dxbc->code, dxbc->size, checksum);
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compute_dxbc_checksum(dxbc->code, dxbc->size, checksum);
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for (i = 0; i < 4; ++i)
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set_u32(&context.buffer, (i + 1) * sizeof(uint32_t), checksum[i]);
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@ -448,17 +448,27 @@ void set_string(struct vkd3d_bytecode_buffer *buffer, size_t offset, const char
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static void vkd3d_shader_dump_blob(const char *path, const char *profile,
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const char *suffix, const void *data, size_t size)
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{
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static unsigned int shader_id = 0;
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static const char hexadecimal_digits[] = "0123456789abcdef";
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char str_checksum[33];
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uint8_t checksum[16];
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char filename[1024];
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unsigned int id;
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unsigned int i;
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FILE *f;
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id = vkd3d_atomic_increment_u32(&shader_id) - 1;
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vkd3d_compute_md5(data, size, (uint32_t *)checksum, VKD3D_MD5_STANDARD);
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for (i = 0; i < ARRAY_SIZE(checksum); ++i)
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{
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str_checksum[2 * i] = hexadecimal_digits[checksum[i] >> 4];
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str_checksum[2 * i + 1] = hexadecimal_digits[checksum[i] & 0xf];
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}
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str_checksum[32] = '\0';
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if (profile)
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snprintf(filename, ARRAY_SIZE(filename), "%s/vkd3d-shader-%u-%s.%s", path, id, profile, suffix);
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snprintf(filename, ARRAY_SIZE(filename), "%s/vkd3d-shader-%s-%s.%s", path, str_checksum, profile, suffix);
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else
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snprintf(filename, ARRAY_SIZE(filename), "%s/vkd3d-shader-%u.%s", path, id, suffix);
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snprintf(filename, ARRAY_SIZE(filename), "%s/vkd3d-shader-%s.%s", path, str_checksum, suffix);
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TRACE("Dumping shader to \"%s\".\n", filename);
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if ((f = fopen(filename, "wb")))
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{
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if (fwrite(data, 1, size, f) != size)
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@ -1580,7 +1580,13 @@ int spirv_compile(struct vsir_program *program, uint64_t config_flags,
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const struct vkd3d_shader_compile_info *compile_info,
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struct vkd3d_shader_code *out, struct vkd3d_shader_message_context *message_context);
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void vkd3d_compute_dxbc_checksum(const void *dxbc, size_t size, uint32_t checksum[4]);
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enum vkd3d_md5_variant
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{
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VKD3D_MD5_STANDARD,
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VKD3D_MD5_DXBC,
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};
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void vkd3d_compute_md5(const void *dxbc, size_t size, uint32_t checksum[4], enum vkd3d_md5_variant variant);
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int preproc_lexer_parse(const struct vkd3d_shader_compile_info *compile_info,
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struct vkd3d_shader_code *out, struct vkd3d_shader_message_context *message_context);
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