vkd3d-shader/hlsl: Ensure that TERNARY condition is always bool.

Also, properly casting it to float in lower_ternary() for SM1
avoids creating ABS and NEG on bool types.
This commit is contained in:
Francisco Casas
2024-03-01 16:01:03 -03:00
committed by Alexandre Julliard
parent 9c0d04c862
commit 19fd43214b
Notes: Alexandre Julliard 2024-04-09 15:44:37 -05:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Zebediah Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/744
11 changed files with 114 additions and 122 deletions

View File

@@ -3,7 +3,7 @@
shader model < 6.0
[pixel shader todo(sm<4)]
[pixel shader]
uniform float4 x;
float4 main() : sv_target
@@ -13,14 +13,14 @@ float4 main() : sv_target
[test]
uniform 0 float4 2.0 3.0 4.0 5.0
todo(sm<4 | glsl) draw quad
todo(glsl) draw quad
probe all rgba (2.0, 3.0, 4.0, 5.0)
uniform 0 float4 0.0 10.0 11.0 12.0
todo(sm<4 | glsl) draw quad
todo(glsl) draw quad
probe all rgba (-1.0, 9.0, 10.0, 11.0)
[pixel shader todo(sm<4)]
[pixel shader]
uniform float4 x;
float4 main() : sv_target
@@ -35,11 +35,11 @@ float4 main() : sv_target
[test]
uniform 0 float4 1.1 3.0 4.0 5.0
todo(sm<4 | glsl) draw quad
todo(glsl) draw quad
probe all rgba (1.1, 2.0, 0.0, 0.0)
[pixel shader todo(sm<4)]
[pixel shader]
float4 f;
float4 main() : sv_target
@@ -51,7 +51,7 @@ float4 main() : sv_target
[test]
uniform 0 float4 1.0 0.0 0.0 0.0
todo(sm<4 | glsl) draw quad
todo(glsl) draw quad
probe all rgba (0.5, 0.6, 0.7, 0.0)
@@ -246,7 +246,7 @@ todo(glsl) draw quad
probe all rgba (3.0, 3.0, 3.0, 3.0)
[pixel shader todo(sm<4)]
[pixel shader]
uniform float cond;
uniform float4 a, b;
@@ -260,7 +260,7 @@ float4 main() : sv_target
uniform 0 float4 1.0 0.0 0.0 0.0
uniform 4 float4 1.0 2.0 3.0 4.0
uniform 8 float4 5.0 6.0 7.0 8.0
todo(sm<4 | glsl) draw quad
todo(glsl) draw quad
probe all rgba (1.0, 2.0, 3.0, 4.0)