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vkd3d-shader/hlsl: Ensure that TERNARY condition is always bool.
Also, properly casting it to float in lower_ternary() for SM1 avoids creating ABS and NEG on bool types.
This commit is contained in:
committed by
Alexandre Julliard
parent
9c0d04c862
commit
19fd43214b
Notes:
Alexandre Julliard
2024-04-09 15:44:37 -05:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Zebediah Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/744
@@ -1,4 +1,4 @@
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[pixel shader todo(sm<4)]
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[pixel shader]
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uniform float4 u;
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float4 main() : sv_target
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@@ -8,13 +8,13 @@ float4 main() : sv_target
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[test]
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uniform 0 float4 -0.5 6.5 0.0 0.0
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todo(sm<4 | glsl) draw quad
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todo(glsl) draw quad
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probe all rgba (-0.5, 0.0, 0.0, 0.0) 4
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uniform 0 float4 1.1 0.3 0.0 0.0
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todo(sm<4 | glsl) draw quad
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todo(glsl) draw quad
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probe all rgba (0.2, 0.0, 0.0, 0.0) 4
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[pixel shader todo(sm<4)]
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[pixel shader]
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uniform float4 u;
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float4 main() : sv_target
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@@ -24,8 +24,8 @@ float4 main() : sv_target
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[test]
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uniform 0 float4 -0.5 6.5 2.0 0.0
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todo(sm<4 | glsl) draw quad
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todo(glsl) draw quad
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probe all rgba (-0.5, 0.5, 0.0, 0.0) 4
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uniform 0 float4 1.1 0.3 3.0 0.0
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todo(sm<4 | glsl) draw quad
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todo(glsl) draw quad
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probe all rgba (1.1, 0.3, 0.0, 0.0) 4
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