vkd3d-shader/hlsl: Ensure that TERNARY condition is always bool.

Also, properly casting it to float in lower_ternary() for SM1
avoids creating ABS and NEG on bool types.
This commit is contained in:
Francisco Casas
2024-03-01 16:01:03 -03:00
committed by Alexandre Julliard
parent 9c0d04c862
commit 19fd43214b
Notes: Alexandre Julliard 2024-04-09 15:44:37 -05:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Zebediah Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/744
11 changed files with 114 additions and 122 deletions

View File

@@ -13,7 +13,7 @@ uniform 0 float4 5.0 15.0 0.0 0.0
todo(glsl) draw quad
probe all rgba (20.0, -10.0, 75.0, 0.33333333) 1
[pixel shader todo(sm<4)]
[pixel shader]
uniform float2 a;
float4 main() : SV_TARGET
@@ -25,10 +25,10 @@ float4 main() : SV_TARGET
[test]
uniform 0 float4 5.0 15.0 0.0 0.0
todo(sm<4 | glsl) draw quad
todo(glsl) draw quad
probe all rgba (5.0, 5.0, -5.0, 3.0) 1
[pixel shader todo(sm<4)]
[pixel shader]
uniform float2 a;
float4 main() : SV_TARGET
@@ -40,10 +40,10 @@ float4 main() : SV_TARGET
[test]
uniform 0 float4 42.0 5.0 0.0 0.0
todo(sm<4 | glsl) draw quad
todo(glsl) draw quad
probe all rgba (2.0, -2.0, 2.0, -2.0) 16
[pixel shader todo(sm<4)]
[pixel shader]
uniform float2 a;
float4 main() : SV_TARGET
@@ -55,10 +55,10 @@ float4 main() : SV_TARGET
[test]
uniform 0 float4 45.0 5.0 0.0 0.0
todo(sm<4 | glsl) draw quad
todo(glsl) draw quad
probe all rgba (0.0, 0.0, 0.0, 0.0)
[pixel shader todo(sm<4)]
[pixel shader]
float4 x, y;
float4 main() : sv_target
@@ -69,7 +69,7 @@ float4 main() : sv_target
[test]
uniform 0 float4 5.0 -42.1 4.0 45.0
uniform 4 float4 15.0 -5.0 4.1 5.0
todo(sm<4 | glsl) draw quad
todo(glsl) draw quad
probe all rgba (5.0, -2.1, 4.0, 0.0) 6
[require]