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vkd3d-shader/hlsl: Ensure that TERNARY condition is always bool.
Also, properly casting it to float in lower_ternary() for SM1 avoids creating ABS and NEG on bool types.
This commit is contained in:
committed by
Alexandre Julliard
parent
9c0d04c862
commit
19fd43214b
Notes:
Alexandre Julliard
2024-04-09 15:44:37 -05:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Zebediah Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/744
@@ -4405,26 +4405,34 @@ static bool add_ternary(struct hlsl_ctx *ctx, struct hlsl_block *block,
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if (!(cond = add_implicit_conversion(ctx, block, cond, cond_type, &cond->loc)))
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return false;
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}
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else if (common_type->dimx == 1 && common_type->dimy == 1)
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else
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{
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common_type = hlsl_get_numeric_type(ctx, cond_type->class,
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common_type->base_type, cond_type->dimx, cond_type->dimy);
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}
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else if (cond_type->dimx != common_type->dimx || cond_type->dimy != common_type->dimy)
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{
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/* This condition looks wrong but is correct.
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* floatN is compatible with float1xN, but not with floatNx1. */
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cond_type = hlsl_get_numeric_type(ctx, cond_type->class, HLSL_TYPE_BOOL,
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cond_type->dimx, cond_type->dimy);
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if (!(cond = add_implicit_conversion(ctx, block, cond, cond_type, &cond->loc)))
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return false;
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struct vkd3d_string_buffer *cond_string, *value_string;
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if (common_type->dimx == 1 && common_type->dimy == 1)
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{
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common_type = hlsl_get_numeric_type(ctx, cond_type->class,
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common_type->base_type, cond_type->dimx, cond_type->dimy);
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}
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else if (cond_type->dimx != common_type->dimx || cond_type->dimy != common_type->dimy)
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{
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/* This condition looks wrong but is correct.
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* floatN is compatible with float1xN, but not with floatNx1. */
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cond_string = hlsl_type_to_string(ctx, cond_type);
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value_string = hlsl_type_to_string(ctx, common_type);
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if (cond_string && value_string)
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hlsl_error(ctx, &first->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_TYPE,
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"Ternary condition type '%s' is not compatible with value type '%s'.",
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cond_string->buffer, value_string->buffer);
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hlsl_release_string_buffer(ctx, cond_string);
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hlsl_release_string_buffer(ctx, value_string);
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struct vkd3d_string_buffer *cond_string, *value_string;
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cond_string = hlsl_type_to_string(ctx, cond_type);
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value_string = hlsl_type_to_string(ctx, common_type);
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if (cond_string && value_string)
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hlsl_error(ctx, &first->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_TYPE,
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"Ternary condition type '%s' is not compatible with value type '%s'.",
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cond_string->buffer, value_string->buffer);
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hlsl_release_string_buffer(ctx, cond_string);
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hlsl_release_string_buffer(ctx, value_string);
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}
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}
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if (!(first = add_implicit_conversion(ctx, block, first, common_type, &first->loc)))
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@@ -4449,9 +4457,16 @@ static bool add_ternary(struct hlsl_ctx *ctx, struct hlsl_block *block,
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hlsl_release_string_buffer(ctx, second_string);
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}
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cond_type = hlsl_get_numeric_type(ctx, cond_type->class, HLSL_TYPE_BOOL,
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cond_type->dimx, cond_type->dimy);
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if (!(cond = add_implicit_conversion(ctx, block, cond, cond_type, &cond->loc)))
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return false;
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common_type = first->data_type;
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}
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assert(cond->data_type->base_type == HLSL_TYPE_BOOL);
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args[0] = cond;
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args[1] = first;
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args[2] = second;
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