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ci: Build the DirectX shader compiler for macOS.
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Notes:
Henri Verbeet
2024-10-17 17:40:01 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1192
@ -36,9 +36,23 @@ image-mac:
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tags:
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tags:
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- mac
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- mac
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script:
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script:
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- brew install cmake clang-format
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- mkdir image
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- mkdir image
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- mkdir image/dxc
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- mkdir image/moltenvk
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- mkdir image/moltenvk
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# The specified commit includes the open sourced libdxil.dylib,
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# which is not available yet in any released version
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- git clone --recursive https://github.com/microsoft/DirectXShaderCompiler.git
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- cd DirectXShaderCompiler
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- git checkout dfa1c814cc4c912ba982854b72f64527baa3e7e5
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- mkdir build
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- cd build
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- cmake .. -C ../cmake/caches/PredefinedParams.cmake
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- make -j$(sysctl -n hw.ncpu)
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- cd ../..
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- cp DirectXShaderCompiler/build/lib/libdxcompiler.dylib DirectXShaderCompiler/build/lib/libdxil.dylib image/dxc
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- git clone --depth 1 --branch v1.2.9 https://github.com/KhronosGroup/MoltenVK.git
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- git clone --depth 1 --branch v1.2.9 https://github.com/KhronosGroup/MoltenVK.git
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- cd MoltenVK
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- cd MoltenVK
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- ./fetchDependencies --macos
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- ./fetchDependencies --macos
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