vkd3d-shader/ir: Validate DNE instructions.

This commit is contained in:
Giovanni Mascellani
2025-05-30 14:24:55 +02:00
committed by Henri Verbeet
parent bcaa1d50b0
commit 19c2734d31
Notes: Henri Verbeet 2025-06-24 16:32:41 +02:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1591

View File

@@ -11228,6 +11228,7 @@ static const struct vsir_validator_instruction_desc vsir_validator_instructions[
[VKD3DSIH_DMIN] = {1, 2, vsir_validate_double_elementwise_operation}, [VKD3DSIH_DMIN] = {1, 2, vsir_validate_double_elementwise_operation},
[VKD3DSIH_DMOV] = {1, 1, vsir_validate_double_elementwise_operation}, [VKD3DSIH_DMOV] = {1, 1, vsir_validate_double_elementwise_operation},
[VKD3DSIH_DMUL] = {1, 2, vsir_validate_double_elementwise_operation}, [VKD3DSIH_DMUL] = {1, 2, vsir_validate_double_elementwise_operation},
[VKD3DSIH_DNE] = {1, 2, vsir_validate_double_comparison_operation},
[VKD3DSIH_HS_CONTROL_POINT_PHASE] = {0, 0, vsir_validate_hull_shader_phase}, [VKD3DSIH_HS_CONTROL_POINT_PHASE] = {0, 0, vsir_validate_hull_shader_phase},
[VKD3DSIH_HS_DECLS] = {0, 0, vsir_validate_hull_shader_phase}, [VKD3DSIH_HS_DECLS] = {0, 0, vsir_validate_hull_shader_phase},
[VKD3DSIH_HS_FORK_PHASE] = {0, 0, vsir_validate_hull_shader_phase}, [VKD3DSIH_HS_FORK_PHASE] = {0, 0, vsir_validate_hull_shader_phase},