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vkd3d-shader/hlsl: Remove hlsl_ir_vsir_instruction_ref, again.
This commit is contained in:
committed by
Henri Verbeet
parent
d6d6f37578
commit
198c3dc7b9
Notes:
Henri Verbeet
2024-11-27 14:11:33 +01:00
Approved-by: Elizabeth Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1280
@@ -4164,9 +4164,6 @@ static bool dce(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, void *context)
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case HLSL_IR_STATEBLOCK_CONSTANT:
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/* Stateblock constants should not appear in the shader program. */
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vkd3d_unreachable();
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case HLSL_IR_VSIR_INSTRUCTION_REF:
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/* HLSL IR nodes are not translated to hlsl_ir_vsir_instruction_ref at this point. */
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vkd3d_unreachable();
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}
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return false;
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@@ -4306,9 +4303,6 @@ static void compute_liveness_recurse(struct hlsl_block *block, unsigned int loop
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case HLSL_IR_STATEBLOCK_CONSTANT:
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/* Stateblock constants should not appear in the shader program. */
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vkd3d_unreachable();
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case HLSL_IR_VSIR_INSTRUCTION_REF:
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/* HLSL IR nodes are not translated to hlsl_ir_vsir_instruction_ref at this point. */
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vkd3d_unreachable();
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case HLSL_IR_STORE:
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{
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