vkd3d-shader/hlsl: Make min16uint into a first-class type.

And properly implement translation into some binary enumerations.
This commit is contained in:
Elizabeth Figura
2025-01-27 16:34:22 -06:00
committed by Henri Verbeet
parent 16be9181a0
commit 18ca7affad
Notes: Henri Verbeet 2025-03-06 17:32:40 +01:00
Approved-by: Francisco Casas (@fcasas)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1387
7 changed files with 151 additions and 31 deletions

View File

@@ -349,7 +349,7 @@ float4 main() : sv_target
[test]
draw quad
todo(sm<6) probe (0, 0) rgba(2.0, 2.0, 2.0, 2.0)
probe (0, 0) rgba(2.0, 2.0, 2.0, 2.0)
% An exact match is preferred for minimum precision types as well.
[pixel shader todo]