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vkd3d-shader/hlsl: Make min16uint into a first-class type.
And properly implement translation into some binary enumerations.
This commit is contained in:
committed by
Henri Verbeet
parent
16be9181a0
commit
18ca7affad
Notes:
Henri Verbeet
2025-03-06 17:32:40 +01:00
Approved-by: Francisco Casas (@fcasas) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1387
@@ -349,7 +349,7 @@ float4 main() : sv_target
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[test]
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draw quad
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todo(sm<6) probe (0, 0) rgba(2.0, 2.0, 2.0, 2.0)
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probe (0, 0) rgba(2.0, 2.0, 2.0, 2.0)
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% An exact match is preferred for minimum precision types as well.
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[pixel shader todo]
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