vkd3d-shader/hlsl: Make min16uint into a first-class type.

And properly implement translation into some binary enumerations.
This commit is contained in:
Elizabeth Figura
2025-01-27 16:34:22 -06:00
committed by Henri Verbeet
parent 16be9181a0
commit 18ca7affad
Notes: Henri Verbeet 2025-03-06 17:32:40 +01:00
Approved-by: Francisco Casas (@fcasas)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1387
7 changed files with 151 additions and 31 deletions

View File

@@ -1496,7 +1496,11 @@ static enum hlsl_base_type expr_common_base_type(enum hlsl_base_type t1, enum hl
return HLSL_TYPE_FLOAT;
if (t1 == HLSL_TYPE_UINT || t2 == HLSL_TYPE_UINT)
return HLSL_TYPE_UINT;
return HLSL_TYPE_INT;
if (t1 == HLSL_TYPE_INT || t2 == HLSL_TYPE_INT)
return HLSL_TYPE_INT;
if (t1 == HLSL_TYPE_MIN16UINT || t2 == HLSL_TYPE_MIN16UINT)
return HLSL_TYPE_MIN16UINT;
vkd3d_unreachable();
}
static bool expr_common_shape(struct hlsl_ctx *ctx, struct hlsl_type *t1, struct hlsl_type *t2,
@@ -2836,6 +2840,7 @@ static enum hlsl_base_type hlsl_base_type_class(enum hlsl_base_type t)
return HLSL_TYPE_FLOAT;
case HLSL_TYPE_INT:
case HLSL_TYPE_MIN16UINT:
case HLSL_TYPE_UINT:
return HLSL_TYPE_INT;
@@ -2851,6 +2856,7 @@ static unsigned int hlsl_base_type_width(enum hlsl_base_type t)
switch (t)
{
case HLSL_TYPE_HALF:
case HLSL_TYPE_MIN16UINT:
return 16;
case HLSL_TYPE_FLOAT: