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vkd3d-shader/hlsl: Make min16uint into a first-class type.
And properly implement translation into some binary enumerations.
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committed by
Henri Verbeet
parent
16be9181a0
commit
18ca7affad
Notes:
Henri Verbeet
2025-03-06 17:32:40 +01:00
Approved-by: Francisco Casas (@fcasas) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1387
@@ -103,6 +103,7 @@ enum hlsl_base_type
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HLSL_TYPE_DOUBLE,
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HLSL_TYPE_INT,
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HLSL_TYPE_UINT,
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HLSL_TYPE_MIN16UINT,
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HLSL_TYPE_BOOL,
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HLSL_TYPE_LAST_SCALAR = HLSL_TYPE_BOOL,
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};
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