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vkd3d-shader/hlsl: Use aoffimmis when writing gather resource loads.
If the offset of a gather resource load can be represented as an aoffimmi (vectori of ints from -8 to 7), use one. This is of particular importance for 4.0 profiles, where this is the only valid way of representing offsets for this operation.
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Alexandre Julliard
2023-01-24 22:27:58 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Zebediah Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/51
@ -2154,12 +2154,20 @@ static void write_sm4_gather(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer
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sm4_src_from_node(&instr.srcs[instr.src_count++], coords, VKD3DSP_WRITEMASK_ALL);
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/* FIXME: Use an aoffimmi modifier if possible. */
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if (texel_offset)
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{
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if (!encode_texel_offset_as_aoffimmi(&instr, texel_offset))
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{
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if (ctx->profile->major_version < 5)
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{
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hlsl_error(ctx, &texel_offset->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_TEXEL_OFFSET,
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"Offset must resolve to integer literal in the range -8 to 7 for profiles < 5.");
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return;
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}
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instr.opcode = VKD3D_SM5_OP_GATHER4_PO;
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sm4_src_from_node(&instr.srcs[instr.src_count++], texel_offset, VKD3DSP_WRITEMASK_ALL);
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}
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}
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sm4_src_from_deref(ctx, &instr.srcs[instr.src_count++], resource, resource_type, instr.dsts[0].writemask);
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