vkd3d-shader: Translate vForkInstanceId registers.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2019-02-07 09:59:16 +01:00 committed by Alexandre Julliard
parent ea4dd22309
commit 18784e6500

View File

@ -2320,6 +2320,9 @@ static bool vkd3d_dxbc_compiler_get_register_name(char *buffer, unsigned int buf
case VKD3DSPR_DEPTHOUTLE: case VKD3DSPR_DEPTHOUTLE:
snprintf(buffer, buffer_size, "oDepth"); snprintf(buffer, buffer_size, "oDepth");
break; break;
case VKD3DSPR_FORKINSTID:
snprintf(buffer, buffer_size, "vForkInstanceId");
break;
case VKD3DSPR_TESSCOORD: case VKD3DSPR_TESSCOORD:
snprintf(buffer, buffer_size, "vDomainLocation"); snprintf(buffer, buffer_size, "vDomainLocation");
break; break;
@ -2756,12 +2759,21 @@ static uint32_t vkd3d_dxbc_compiler_emit_load_reg(struct vkd3d_dxbc_compiler *co
} }
vkd3d_dxbc_compiler_emit_dereference_register(compiler, reg, &reg_info); vkd3d_dxbc_compiler_emit_dereference_register(compiler, reg, &reg_info);
if (component_count == 1) /* Intermediate value (no storage class). */
if (reg_info.storage_class == SpvStorageClassMax)
{
val_id = reg_info.id;
}
else if (component_count == 1)
{
return vkd3d_dxbc_compiler_emit_load_scalar(compiler, reg, swizzle, write_mask, &reg_info); return vkd3d_dxbc_compiler_emit_load_scalar(compiler, reg, swizzle, write_mask, &reg_info);
}
type_id = vkd3d_spirv_get_type_id(builder, else
reg_info.component_type, vkd3d_write_mask_component_count(reg_info.write_mask)); {
val_id = vkd3d_spirv_build_op_load(builder, type_id, reg_info.id, SpvMemoryAccessMaskNone); type_id = vkd3d_spirv_get_type_id(builder,
reg_info.component_type, vkd3d_write_mask_component_count(reg_info.write_mask));
val_id = vkd3d_spirv_build_op_load(builder, type_id, reg_info.id, SpvMemoryAccessMaskNone);
}
val_id = vkd3d_dxbc_compiler_emit_swizzle_ext(compiler, val_id = vkd3d_dxbc_compiler_emit_swizzle_ext(compiler,
val_id, reg_info.write_mask, reg_info.component_type, swizzle, write_mask); val_id, reg_info.write_mask, reg_info.component_type, swizzle, write_mask);
@ -3523,6 +3535,35 @@ static void vkd3d_dxbc_compiler_emit_input_register(struct vkd3d_dxbc_compiler *
vkd3d_dxbc_compiler_emit_register_debug_name(builder, input_id, reg); vkd3d_dxbc_compiler_emit_register_debug_name(builder, input_id, reg);
} }
static void vkd3d_dxbc_compiler_emit_shader_phase_input(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_phase *phase, const struct vkd3d_shader_dst_param *dst)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
const struct vkd3d_shader_register *reg = &dst->reg;
struct vkd3d_symbol reg_symbol;
uint32_t val_id;
switch (reg->type)
{
case VKD3DSPR_FORKINSTID:
val_id = phase->instance_id;
break;
default:
FIXME("Unhandled shader phase input register %#x.\n", reg->type);
return;
}
vkd3d_symbol_make_register(&reg_symbol, reg);
reg_symbol.id = val_id;
reg_symbol.info.reg.storage_class = SpvStorageClassMax; /* Intermediate value */
reg_symbol.info.reg.member_idx = 0;
reg_symbol.info.reg.component_type = VKD3D_TYPE_UINT;
reg_symbol.info.reg.write_mask = VKD3DSP_WRITEMASK_0;
reg_symbol.info.reg.is_aggregate = false;
vkd3d_dxbc_compiler_put_symbol(compiler, &reg_symbol);
vkd3d_dxbc_compiler_emit_register_debug_name(builder, val_id, reg);
}
static unsigned int vkd3d_dxbc_compiler_get_output_variable_index( static unsigned int vkd3d_dxbc_compiler_get_output_variable_index(
struct vkd3d_dxbc_compiler *compiler, unsigned int register_idx) struct vkd3d_dxbc_compiler *compiler, unsigned int register_idx)
{ {
@ -4515,8 +4556,11 @@ static void vkd3d_dxbc_compiler_emit_dcl_input(struct vkd3d_dxbc_compiler *compi
const struct vkd3d_shader_instruction *instruction) const struct vkd3d_shader_instruction *instruction)
{ {
const struct vkd3d_shader_dst_param *dst = &instruction->declaration.dst; const struct vkd3d_shader_dst_param *dst = &instruction->declaration.dst;
const struct vkd3d_shader_phase *phase;
if (vkd3d_shader_register_is_input(&dst->reg)) if ((phase = vkd3d_dxbc_compiler_get_current_shader_phase(compiler)))
vkd3d_dxbc_compiler_emit_shader_phase_input(compiler, phase, dst);
else if (vkd3d_shader_register_is_input(&dst->reg))
vkd3d_dxbc_compiler_emit_input(compiler, dst, VKD3D_SIV_NONE); vkd3d_dxbc_compiler_emit_input(compiler, dst, VKD3D_SIV_NONE);
else else
vkd3d_dxbc_compiler_emit_input_register(compiler, dst); vkd3d_dxbc_compiler_emit_input_register(compiler, dst);