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vkd3d-shader: Translate vForkInstanceId registers.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -2320,6 +2320,9 @@ static bool vkd3d_dxbc_compiler_get_register_name(char *buffer, unsigned int buf
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case VKD3DSPR_DEPTHOUTLE:
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case VKD3DSPR_DEPTHOUTLE:
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snprintf(buffer, buffer_size, "oDepth");
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snprintf(buffer, buffer_size, "oDepth");
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break;
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break;
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case VKD3DSPR_FORKINSTID:
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snprintf(buffer, buffer_size, "vForkInstanceId");
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break;
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case VKD3DSPR_TESSCOORD:
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case VKD3DSPR_TESSCOORD:
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snprintf(buffer, buffer_size, "vDomainLocation");
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snprintf(buffer, buffer_size, "vDomainLocation");
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break;
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break;
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@ -2756,12 +2759,21 @@ static uint32_t vkd3d_dxbc_compiler_emit_load_reg(struct vkd3d_dxbc_compiler *co
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}
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}
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vkd3d_dxbc_compiler_emit_dereference_register(compiler, reg, ®_info);
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vkd3d_dxbc_compiler_emit_dereference_register(compiler, reg, ®_info);
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if (component_count == 1)
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/* Intermediate value (no storage class). */
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if (reg_info.storage_class == SpvStorageClassMax)
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{
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val_id = reg_info.id;
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}
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else if (component_count == 1)
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{
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return vkd3d_dxbc_compiler_emit_load_scalar(compiler, reg, swizzle, write_mask, ®_info);
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return vkd3d_dxbc_compiler_emit_load_scalar(compiler, reg, swizzle, write_mask, ®_info);
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}
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else
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{
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type_id = vkd3d_spirv_get_type_id(builder,
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type_id = vkd3d_spirv_get_type_id(builder,
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reg_info.component_type, vkd3d_write_mask_component_count(reg_info.write_mask));
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reg_info.component_type, vkd3d_write_mask_component_count(reg_info.write_mask));
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val_id = vkd3d_spirv_build_op_load(builder, type_id, reg_info.id, SpvMemoryAccessMaskNone);
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val_id = vkd3d_spirv_build_op_load(builder, type_id, reg_info.id, SpvMemoryAccessMaskNone);
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}
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val_id = vkd3d_dxbc_compiler_emit_swizzle_ext(compiler,
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val_id = vkd3d_dxbc_compiler_emit_swizzle_ext(compiler,
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val_id, reg_info.write_mask, reg_info.component_type, swizzle, write_mask);
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val_id, reg_info.write_mask, reg_info.component_type, swizzle, write_mask);
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@ -3523,6 +3535,35 @@ static void vkd3d_dxbc_compiler_emit_input_register(struct vkd3d_dxbc_compiler *
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vkd3d_dxbc_compiler_emit_register_debug_name(builder, input_id, reg);
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vkd3d_dxbc_compiler_emit_register_debug_name(builder, input_id, reg);
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}
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}
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static void vkd3d_dxbc_compiler_emit_shader_phase_input(struct vkd3d_dxbc_compiler *compiler,
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const struct vkd3d_shader_phase *phase, const struct vkd3d_shader_dst_param *dst)
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{
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struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
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const struct vkd3d_shader_register *reg = &dst->reg;
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struct vkd3d_symbol reg_symbol;
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uint32_t val_id;
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switch (reg->type)
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{
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case VKD3DSPR_FORKINSTID:
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val_id = phase->instance_id;
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break;
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default:
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FIXME("Unhandled shader phase input register %#x.\n", reg->type);
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return;
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}
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vkd3d_symbol_make_register(®_symbol, reg);
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reg_symbol.id = val_id;
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reg_symbol.info.reg.storage_class = SpvStorageClassMax; /* Intermediate value */
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reg_symbol.info.reg.member_idx = 0;
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reg_symbol.info.reg.component_type = VKD3D_TYPE_UINT;
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reg_symbol.info.reg.write_mask = VKD3DSP_WRITEMASK_0;
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reg_symbol.info.reg.is_aggregate = false;
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vkd3d_dxbc_compiler_put_symbol(compiler, ®_symbol);
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vkd3d_dxbc_compiler_emit_register_debug_name(builder, val_id, reg);
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}
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static unsigned int vkd3d_dxbc_compiler_get_output_variable_index(
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static unsigned int vkd3d_dxbc_compiler_get_output_variable_index(
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struct vkd3d_dxbc_compiler *compiler, unsigned int register_idx)
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struct vkd3d_dxbc_compiler *compiler, unsigned int register_idx)
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{
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{
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@ -4515,8 +4556,11 @@ static void vkd3d_dxbc_compiler_emit_dcl_input(struct vkd3d_dxbc_compiler *compi
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const struct vkd3d_shader_instruction *instruction)
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const struct vkd3d_shader_instruction *instruction)
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{
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{
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const struct vkd3d_shader_dst_param *dst = &instruction->declaration.dst;
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const struct vkd3d_shader_dst_param *dst = &instruction->declaration.dst;
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const struct vkd3d_shader_phase *phase;
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if (vkd3d_shader_register_is_input(&dst->reg))
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if ((phase = vkd3d_dxbc_compiler_get_current_shader_phase(compiler)))
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vkd3d_dxbc_compiler_emit_shader_phase_input(compiler, phase, dst);
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else if (vkd3d_shader_register_is_input(&dst->reg))
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vkd3d_dxbc_compiler_emit_input(compiler, dst, VKD3D_SIV_NONE);
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vkd3d_dxbc_compiler_emit_input(compiler, dst, VKD3D_SIV_NONE);
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else
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else
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vkd3d_dxbc_compiler_emit_input_register(compiler, dst);
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vkd3d_dxbc_compiler_emit_input_register(compiler, dst);
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