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vkd3d-shader/fx: Handle "uint" type for fx_2_0 parameters.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
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Notes:
Alexandre Julliard
2024-03-27 23:07:48 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Zebediah Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/729
@ -647,6 +647,7 @@ static uint32_t write_fx_2_parameter(const struct hlsl_type *type, const char *n
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case HLSL_TYPE_FLOAT:
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case HLSL_TYPE_FLOAT:
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case HLSL_TYPE_BOOL:
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case HLSL_TYPE_BOOL:
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case HLSL_TYPE_INT:
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case HLSL_TYPE_INT:
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case HLSL_TYPE_UINT:
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case HLSL_TYPE_VOID:
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case HLSL_TYPE_VOID:
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break;
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break;
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default:
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default:
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@ -5,6 +5,8 @@ shader model < 3.0
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bool _bool;
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bool _bool;
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float _float;
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float _float;
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half _half;
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half _half;
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int _int;
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uint _uint;
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technique
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technique
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{
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{
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