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vkd3d-shader/spirv: Use the register index count in shader_register_get_io_indices().
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Notes:
Alexandre Julliard
2023-05-26 22:16:37 +02:00
Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/213
@ -4436,10 +4436,8 @@ static unsigned int shader_register_get_io_indices(const struct vkd3d_shader_reg
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array_sizes[0] = 0;
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array_sizes[0] = 0;
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array_sizes[1] = 0;
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array_sizes[1] = 0;
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element_idx = reg->idx[0].offset;
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element_idx = reg->idx[0].offset;
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for (i = 1; i < 3; ++i)
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for (i = 1; i < reg->idx_count; ++i)
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{
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{
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if (reg->idx[i].offset == ~0u)
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break;
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array_sizes[1] = array_sizes[0];
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array_sizes[1] = array_sizes[0];
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array_sizes[0] = element_idx;
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array_sizes[0] = element_idx;
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element_idx = reg->idx[i].offset;
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element_idx = reg->idx[i].offset;
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