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vkd3d-shader/hlsl: Return int as common type between bool and bool.
So does the native d3dcompiler, following the spirit of integer promotion in C. Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com> Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -917,7 +917,7 @@ static enum hlsl_base_type expr_common_base_type(enum hlsl_base_type t1, enum hl
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int t1_idx = -1, t2_idx = -1, i;
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int t1_idx = -1, t2_idx = -1, i;
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if (t1 == t2)
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if (t1 == t2)
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return t1;
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return t1 == HLSL_TYPE_BOOL ? HLSL_TYPE_INT : t1;
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for (i = 0; i < ARRAY_SIZE(types); ++i)
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for (i = 0; i < ARRAY_SIZE(types); ++i)
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{
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{
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