vkd3d-shader: Allow writing log output via a custom callback.

When using PE vkd3d through Wine, debug output may be swallowed by writing to
Win32 stderr. Avoid this by providing a way to hook up vkd3d log output to Wine
output.

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Zebediah Figura 2022-06-01 19:01:00 -05:00 committed by Alexandre Julliard
parent 6ff6cb4ed2
commit 174172887b
6 changed files with 52 additions and 2 deletions

View File

@ -47,6 +47,7 @@ enum vkd3d_dbg_level
enum vkd3d_dbg_level vkd3d_dbg_get_level(void); enum vkd3d_dbg_level vkd3d_dbg_get_level(void);
void vkd3d_dbg_printf(enum vkd3d_dbg_level level, const char *function, const char *fmt, ...) VKD3D_PRINTF_FUNC(3, 4); void vkd3d_dbg_printf(enum vkd3d_dbg_level level, const char *function, const char *fmt, ...) VKD3D_PRINTF_FUNC(3, 4);
void vkd3d_dbg_set_log_callback(PFN_vkd3d_log callback);
const char *vkd3d_dbg_sprintf(const char *fmt, ...) VKD3D_PRINTF_FUNC(1, 2); const char *vkd3d_dbg_sprintf(const char *fmt, ...) VKD3D_PRINTF_FUNC(1, 2);
const char *vkd3d_dbg_vsprintf(const char *fmt, va_list args); const char *vkd3d_dbg_vsprintf(const char *fmt, va_list args);

View File

@ -1806,6 +1806,18 @@ VKD3D_SHADER_API void vkd3d_shader_free_shader_signature(struct vkd3d_shader_sig
VKD3D_SHADER_API int vkd3d_shader_preprocess(const struct vkd3d_shader_compile_info *compile_info, VKD3D_SHADER_API int vkd3d_shader_preprocess(const struct vkd3d_shader_compile_info *compile_info,
struct vkd3d_shader_code *out, char **messages); struct vkd3d_shader_code *out, char **messages);
/**
* Set a callback to be called when vkd3d-shader outputs debug logging.
*
* If NULL, or if this function has not been called, libvkd3d-shader will print
* all enabled log output to stderr.
*
* \param callback Callback function to set.
*
* \since 1.4
*/
VKD3D_SHADER_API void vkd3d_shader_set_log_callback(PFN_vkd3d_log callback);
#endif /* VKD3D_SHADER_NO_PROTOTYPES */ #endif /* VKD3D_SHADER_NO_PROTOTYPES */
/** Type of vkd3d_shader_get_version(). */ /** Type of vkd3d_shader_get_version(). */
@ -1859,6 +1871,9 @@ typedef void (*PFN_vkd3d_shader_free_shader_signature)(struct vkd3d_shader_signa
typedef void (*PFN_vkd3d_shader_preprocess)(struct vkd3d_shader_compile_info *compile_info, typedef void (*PFN_vkd3d_shader_preprocess)(struct vkd3d_shader_compile_info *compile_info,
struct vkd3d_shader_code *out, char **messages); struct vkd3d_shader_code *out, char **messages);
/** Type of vkd3d_shader_set_log_callback(). \since 1.4 */
typedef void (*PFN_vkd3d_shader_set_log_callback)(PFN_vkd3d_log callback);
#ifdef __cplusplus #ifdef __cplusplus
} }
#endif /* __cplusplus */ #endif /* __cplusplus */

View File

@ -19,6 +19,8 @@
#ifndef __VKD3D_TYPES_H #ifndef __VKD3D_TYPES_H
#define __VKD3D_TYPES_H #define __VKD3D_TYPES_H
#include <stdarg.h>
#ifdef __cplusplus #ifdef __cplusplus
extern "C" { extern "C" {
#endif /* __cplusplus */ #endif /* __cplusplus */
@ -53,6 +55,8 @@ enum vkd3d_result
VKD3D_FORCE_32_BIT_ENUM(VKD3D_RESULT), VKD3D_FORCE_32_BIT_ENUM(VKD3D_RESULT),
}; };
typedef void (*PFN_vkd3d_log)(const char *format, va_list args);
#ifdef _WIN32 #ifdef _WIN32
# define VKD3D_IMPORT __declspec(dllimport) # define VKD3D_IMPORT __declspec(dllimport)
# define VKD3D_EXPORT __declspec(dllexport) # define VKD3D_EXPORT __declspec(dllexport)

View File

@ -68,6 +68,25 @@ enum vkd3d_dbg_level vkd3d_dbg_get_level(void)
return level; return level;
} }
static PFN_vkd3d_log log_callback;
static void vkd3d_dbg_voutput(const char *fmt, va_list args)
{
if (log_callback)
log_callback(fmt, args);
else
vfprintf(stderr, fmt, args);
}
static void vkd3d_dbg_output(const char *fmt, ...)
{
va_list args;
va_start(args, fmt);
vkd3d_dbg_voutput(fmt, args);
va_end(args);
}
void vkd3d_dbg_printf(enum vkd3d_dbg_level level, const char *function, const char *fmt, ...) void vkd3d_dbg_printf(enum vkd3d_dbg_level level, const char *function, const char *fmt, ...)
{ {
va_list args; va_list args;
@ -77,12 +96,17 @@ void vkd3d_dbg_printf(enum vkd3d_dbg_level level, const char *function, const ch
assert(level < ARRAY_SIZE(debug_level_names)); assert(level < ARRAY_SIZE(debug_level_names));
fprintf(stderr, "%s:%s: ", debug_level_names[level], function); vkd3d_dbg_output("%s:%s ", debug_level_names[level], function);
va_start(args, fmt); va_start(args, fmt);
vfprintf(stderr, fmt, args); vkd3d_dbg_voutput(fmt, args);
va_end(args); va_end(args);
} }
void vkd3d_dbg_set_log_callback(PFN_vkd3d_log callback)
{
log_callback = callback;
}
static char *get_buffer(void) static char *get_buffer(void)
{ {
static char buffers[VKD3D_DEBUG_BUFFER_COUNT][VKD3D_DEBUG_BUFFER_SIZE]; static char buffers[VKD3D_DEBUG_BUFFER_COUNT][VKD3D_DEBUG_BUFFER_SIZE];

View File

@ -17,6 +17,7 @@ global:
vkd3d_shader_preprocess; vkd3d_shader_preprocess;
vkd3d_shader_scan; vkd3d_shader_scan;
vkd3d_shader_serialize_root_signature; vkd3d_shader_serialize_root_signature;
vkd3d_shader_set_log_callback;
local: *; local: *;
}; };

View File

@ -1550,3 +1550,8 @@ int vkd3d_shader_preprocess(const struct vkd3d_shader_compile_info *compile_info
vkd3d_shader_message_context_cleanup(&message_context); vkd3d_shader_message_context_cleanup(&message_context);
return ret; return ret;
} }
void vkd3d_shader_set_log_callback(PFN_vkd3d_log callback)
{
vkd3d_dbg_set_log_callback(callback);
}