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vkd3d-shader: Allow writing log output via a custom callback.
When using PE vkd3d through Wine, debug output may be swallowed by writing to Win32 stderr. Avoid this by providing a way to hook up vkd3d log output to Wine output. Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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committed by
Alexandre Julliard
parent
6ff6cb4ed2
commit
174172887b
@@ -17,6 +17,7 @@ global:
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vkd3d_shader_preprocess;
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vkd3d_shader_scan;
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vkd3d_shader_serialize_root_signature;
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vkd3d_shader_set_log_callback;
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local: *;
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};
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