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vkd3d-shader: Allow writing log output via a custom callback.
When using PE vkd3d through Wine, debug output may be swallowed by writing to Win32 stderr. Avoid this by providing a way to hook up vkd3d log output to Wine output. Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
committed by
Alexandre Julliard
parent
6ff6cb4ed2
commit
174172887b
@@ -17,6 +17,7 @@ global:
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vkd3d_shader_preprocess;
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vkd3d_shader_scan;
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vkd3d_shader_serialize_root_signature;
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vkd3d_shader_set_log_callback;
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local: *;
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};
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@@ -1550,3 +1550,8 @@ int vkd3d_shader_preprocess(const struct vkd3d_shader_compile_info *compile_info
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vkd3d_shader_message_context_cleanup(&message_context);
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return ret;
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}
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void vkd3d_shader_set_log_callback(PFN_vkd3d_log callback)
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{
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vkd3d_dbg_set_log_callback(callback);
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}
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