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vkd3d-shader: Allow writing log output via a custom callback.
When using PE vkd3d through Wine, debug output may be swallowed by writing to Win32 stderr. Avoid this by providing a way to hook up vkd3d log output to Wine output. Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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committed by
Alexandre Julliard
parent
6ff6cb4ed2
commit
174172887b
@@ -47,6 +47,7 @@ enum vkd3d_dbg_level
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enum vkd3d_dbg_level vkd3d_dbg_get_level(void);
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void vkd3d_dbg_printf(enum vkd3d_dbg_level level, const char *function, const char *fmt, ...) VKD3D_PRINTF_FUNC(3, 4);
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void vkd3d_dbg_set_log_callback(PFN_vkd3d_log callback);
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const char *vkd3d_dbg_sprintf(const char *fmt, ...) VKD3D_PRINTF_FUNC(1, 2);
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const char *vkd3d_dbg_vsprintf(const char *fmt, va_list args);
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