vkd3d-shader/spirv: Implement VKD3DSIH_ABS.

This commit is contained in:
Zebediah Figura
2022-12-05 20:46:22 -06:00
committed by Alexandre Julliard
parent 9a222d2be1
commit 172cb75872
Notes: Alexandre Julliard 2024-03-27 23:07:31 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Zebediah Figura (@zfigura)
Approved-by: Francisco Casas (@fcasas)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/724
6 changed files with 23 additions and 21 deletions

View File

@@ -18,9 +18,9 @@ float4 main(float4 pos : sv_position) : sv_target
}
[test]
todo(sm<4 | glsl) draw quad
probe (10, 10) rgba (8.0, 8.0, 8.0, 8.0)
probe (11, 10) rgba (8.0, 8.0, 8.0, 8.0)
probe (12, 10) rgba (10.0, 10.0, 10.0, 10.0)
probe (16, 16) rgba (12.0, 12.0, 12.0, 12.0)
probe (150, 150) rgba (92.0, 92.0, 92.0, 92.0)
todo(glsl) draw quad
todo(sm<4) probe (10, 10) rgba (8.0, 8.0, 8.0, 8.0)
todo(sm<4) probe (11, 10) rgba (8.0, 8.0, 8.0, 8.0)
todo(sm<4) probe (12, 10) rgba (10.0, 10.0, 10.0, 10.0)
todo(sm<4) probe (16, 16) rgba (12.0, 12.0, 12.0, 12.0)
todo(sm<4) probe (150, 150) rgba (92.0, 92.0, 92.0, 92.0)