vkd3d-shader/hlsl: Make HLSL_TYPE_UAV into a separate class.

This commit is contained in:
Zebediah Figura
2024-02-05 20:32:37 -06:00
committed by Alexandre Julliard
parent 93d7cd1785
commit 171e097268
Notes: Alexandre Julliard 2024-04-19 22:26:17 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/781
7 changed files with 63 additions and 96 deletions

View File

@@ -3011,6 +3011,7 @@ static D3D_SHADER_VARIABLE_CLASS sm4_class(const struct hlsl_type *type)
case HLSL_CLASS_SAMPLER:
case HLSL_CLASS_STRING:
case HLSL_CLASS_TEXTURE:
case HLSL_CLASS_UAV:
case HLSL_CLASS_VOID:
break;
}
@@ -3119,15 +3120,8 @@ static D3D_SHADER_INPUT_TYPE sm4_resource_type(const struct hlsl_type *type)
return D3D_SIT_SAMPLER;
case HLSL_CLASS_TEXTURE:
return D3D_SIT_TEXTURE;
case HLSL_CLASS_OBJECT:
switch (type->base_type)
{
case HLSL_TYPE_UAV:
return D3D_SIT_UAV_RWTYPED;
default:
break;
}
case HLSL_CLASS_UAV:
return D3D_SIT_UAV_RWTYPED;
default:
break;
}