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vkd3d-shader/hlsl: Make HLSL_TYPE_UAV into a separate class.
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Alexandre Julliard
parent
93d7cd1785
commit
171e097268
Notes:
Alexandre Julliard
2024-04-19 22:26:17 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/781
@@ -1627,6 +1627,7 @@ static bool copy_propagation_transform_load(struct hlsl_ctx *ctx,
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case HLSL_CLASS_VECTOR:
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case HLSL_CLASS_SAMPLER:
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case HLSL_CLASS_TEXTURE:
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case HLSL_CLASS_UAV:
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case HLSL_CLASS_OBJECT:
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break;
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