vkd3d-shader/hlsl: Make HLSL_TYPE_UAV into a separate class.

This commit is contained in:
Zebediah Figura
2024-02-05 20:32:37 -06:00
committed by Alexandre Julliard
parent 93d7cd1785
commit 171e097268
Notes: Alexandre Julliard 2024-04-19 22:26:17 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/781
7 changed files with 63 additions and 96 deletions

View File

@@ -1627,6 +1627,7 @@ static bool copy_propagation_transform_load(struct hlsl_ctx *ctx,
case HLSL_CLASS_VECTOR:
case HLSL_CLASS_SAMPLER:
case HLSL_CLASS_TEXTURE:
case HLSL_CLASS_UAV:
case HLSL_CLASS_OBJECT:
break;