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vkd3d-shader/hlsl: Make HLSL_TYPE_UAV into a separate class.
This commit is contained in:
committed by
Alexandre Julliard
parent
93d7cd1785
commit
171e097268
Notes:
Alexandre Julliard
2024-04-19 22:26:17 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/781
@@ -233,17 +233,9 @@ bool hlsl_type_is_resource(const struct hlsl_type *type)
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case HLSL_CLASS_SAMPLER:
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case HLSL_CLASS_TEXTURE:
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case HLSL_CLASS_UAV:
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return true;
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case HLSL_CLASS_OBJECT:
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switch (type->base_type)
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{
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case HLSL_TYPE_UAV:
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return true;
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default:
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return false;
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}
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default:
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return false;
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}
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@@ -269,15 +261,8 @@ static enum hlsl_regset type_get_regset(const struct hlsl_type *type)
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case HLSL_CLASS_TEXTURE:
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return HLSL_REGSET_TEXTURES;
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case HLSL_CLASS_OBJECT:
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switch (type->base_type)
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{
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case HLSL_TYPE_UAV:
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return HLSL_REGSET_UAVS;
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default:
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vkd3d_unreachable();
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}
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case HLSL_CLASS_UAV:
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return HLSL_REGSET_UAVS;
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default:
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break;
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@@ -366,17 +351,6 @@ static void hlsl_type_calculate_reg_size(struct hlsl_ctx *ctx, struct hlsl_type
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break;
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}
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case HLSL_CLASS_OBJECT:
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{
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if (hlsl_type_is_resource(type))
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{
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enum hlsl_regset regset = type_get_regset(type);
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type->reg_size[regset] = 1;
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}
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break;
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}
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case HLSL_CLASS_SAMPLER:
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type->reg_size[HLSL_REGSET_SAMPLERS] = 1;
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break;
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@@ -385,6 +359,11 @@ static void hlsl_type_calculate_reg_size(struct hlsl_ctx *ctx, struct hlsl_type
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type->reg_size[HLSL_REGSET_TEXTURES] = 1;
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break;
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case HLSL_CLASS_UAV:
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type->reg_size[HLSL_REGSET_UAVS] = 1;
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break;
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case HLSL_CLASS_OBJECT:
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case HLSL_CLASS_STRING:
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case HLSL_CLASS_VOID:
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break;
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@@ -451,6 +430,7 @@ static bool type_is_single_component(const struct hlsl_type *type)
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case HLSL_CLASS_SAMPLER:
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case HLSL_CLASS_STRING:
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case HLSL_CLASS_TEXTURE:
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case HLSL_CLASS_UAV:
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return true;
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case HLSL_CLASS_VECTOR:
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@@ -585,6 +565,7 @@ unsigned int hlsl_type_get_component_offset(struct hlsl_ctx *ctx, struct hlsl_ty
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case HLSL_CLASS_SAMPLER:
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case HLSL_CLASS_STRING:
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case HLSL_CLASS_TEXTURE:
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case HLSL_CLASS_UAV:
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assert(idx == 0);
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break;
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@@ -851,8 +832,7 @@ struct hlsl_type *hlsl_new_uav_type(struct hlsl_ctx *ctx, enum hlsl_sampler_dim
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if (!(type = hlsl_alloc(ctx, sizeof(*type))))
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return NULL;
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type->class = HLSL_CLASS_OBJECT;
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type->base_type = HLSL_TYPE_UAV;
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type->class = HLSL_CLASS_UAV;
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type->dimx = format->dimx;
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type->dimy = 1;
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type->sampler_dim = dim;
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@@ -958,6 +938,7 @@ unsigned int hlsl_type_component_count(const struct hlsl_type *type)
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case HLSL_CLASS_SAMPLER:
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case HLSL_CLASS_STRING:
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case HLSL_CLASS_TEXTURE:
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case HLSL_CLASS_UAV:
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return 1;
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case HLSL_CLASS_VOID:
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@@ -976,16 +957,15 @@ bool hlsl_types_are_equal(const struct hlsl_type *t1, const struct hlsl_type *t2
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return false;
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if (t1->base_type != t2->base_type)
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return false;
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if (t1->class == HLSL_CLASS_SAMPLER || t1->class == HLSL_CLASS_TEXTURE
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|| t1->base_type == HLSL_TYPE_UAV)
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if (t1->class == HLSL_CLASS_SAMPLER || t1->class == HLSL_CLASS_TEXTURE || t1->class == HLSL_CLASS_UAV)
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{
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if (t1->sampler_dim != t2->sampler_dim)
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return false;
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if ((t1->class == HLSL_CLASS_TEXTURE || t1->base_type == HLSL_TYPE_UAV)
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if ((t1->class == HLSL_CLASS_TEXTURE || t1->class == HLSL_CLASS_UAV)
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&& t1->sampler_dim != HLSL_SAMPLER_DIM_GENERIC
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&& !hlsl_types_are_equal(t1->e.resource.format, t2->e.resource.format))
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return false;
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if (t1->base_type == HLSL_TYPE_UAV && t1->e.resource.rasteriser_ordered != t2->e.resource.rasteriser_ordered)
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if (t1->class == HLSL_CLASS_UAV && t1->e.resource.rasteriser_ordered != t2->e.resource.rasteriser_ordered)
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return false;
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}
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if ((t1->modifiers & HLSL_MODIFIER_ROW_MAJOR)
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@@ -1102,6 +1082,9 @@ struct hlsl_type *hlsl_type_clone(struct hlsl_ctx *ctx, struct hlsl_type *old,
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break;
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}
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case HLSL_CLASS_UAV:
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type->e.resource.rasteriser_ordered = old->e.resource.rasteriser_ordered;
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/* fall through */
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case HLSL_CLASS_TEXTURE:
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type->e.resource.format = old->e.resource.format;
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break;
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@@ -1109,11 +1092,6 @@ struct hlsl_type *hlsl_type_clone(struct hlsl_ctx *ctx, struct hlsl_type *old,
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case HLSL_CLASS_OBJECT:
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if (type->base_type == HLSL_TYPE_TECHNIQUE)
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type->e.version = old->e.version;
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if (old->base_type == HLSL_TYPE_UAV)
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{
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type->e.resource.format = old->e.resource.format;
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type->e.resource.rasteriser_ordered = old->e.resource.rasteriser_ordered;
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}
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break;
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default:
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@@ -1688,7 +1666,7 @@ bool hlsl_index_is_resource_access(struct hlsl_ir_index *index)
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{
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const struct hlsl_type *type = index->val.node->data_type;
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return type->class == HLSL_CLASS_TEXTURE || (type->class == HLSL_CLASS_OBJECT && type->base_type == HLSL_TYPE_UAV);
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return type->class == HLSL_CLASS_TEXTURE || type->class == HLSL_CLASS_UAV;
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}
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bool hlsl_index_chain_has_resource_access(struct hlsl_ir_index *index)
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@@ -1709,7 +1687,7 @@ struct hlsl_ir_node *hlsl_new_index(struct hlsl_ctx *ctx, struct hlsl_ir_node *v
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if (!(index = hlsl_alloc(ctx, sizeof(*index))))
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return NULL;
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if (type->class == HLSL_CLASS_TEXTURE || type->class == HLSL_CLASS_OBJECT)
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if (type->class == HLSL_CLASS_TEXTURE || type->class == HLSL_CLASS_UAV)
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type = type->e.resource.format;
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else if (type->class == HLSL_CLASS_MATRIX)
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type = hlsl_get_vector_type(ctx, type->base_type, type->dimx);
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@@ -2363,29 +2341,21 @@ struct vkd3d_string_buffer *hlsl_type_to_string(struct hlsl_ctx *ctx, const stru
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}
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return string;
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case HLSL_CLASS_OBJECT:
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{
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switch (type->base_type)
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case HLSL_CLASS_UAV:
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if (type->sampler_dim == HLSL_SAMPLER_DIM_BUFFER)
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vkd3d_string_buffer_printf(string, "RWBuffer");
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else if (type->sampler_dim == HLSL_SAMPLER_DIM_STRUCTURED_BUFFER)
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vkd3d_string_buffer_printf(string, "RWStructuredBuffer");
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else
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vkd3d_string_buffer_printf(string, "RWTexture%s", dimensions[type->sampler_dim]);
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if ((inner_string = hlsl_type_to_string(ctx, type->e.resource.format)))
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{
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case HLSL_TYPE_UAV:
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if (type->sampler_dim == HLSL_SAMPLER_DIM_BUFFER)
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vkd3d_string_buffer_printf(string, "RWBuffer");
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else if (type->sampler_dim == HLSL_SAMPLER_DIM_STRUCTURED_BUFFER)
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vkd3d_string_buffer_printf(string, "RWStructuredBuffer");
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else
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vkd3d_string_buffer_printf(string, "RWTexture%s", dimensions[type->sampler_dim]);
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if ((inner_string = hlsl_type_to_string(ctx, type->e.resource.format)))
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{
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vkd3d_string_buffer_printf(string, "<%s>", inner_string->buffer);
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hlsl_release_string_buffer(ctx, inner_string);
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}
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return string;
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default:
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break;
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vkd3d_string_buffer_printf(string, "<%s>", inner_string->buffer);
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hlsl_release_string_buffer(ctx, inner_string);
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}
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}
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return string;
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case HLSL_CLASS_OBJECT:
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case HLSL_CLASS_SAMPLER:
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case HLSL_CLASS_STRING:
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case HLSL_CLASS_VOID:
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