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vkd3d-shader/hlsl: Make HLSL_TYPE_UAV into a separate class.
This commit is contained in:
committed by
Alexandre Julliard
parent
93d7cd1785
commit
171e097268
Notes:
Alexandre Julliard
2024-04-19 22:26:17 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/781
@@ -383,7 +383,7 @@ static const char * get_fx_4_type_name(const struct hlsl_type *type)
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if (type->class == HLSL_CLASS_TEXTURE)
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return texture_type_names[type->sampler_dim];
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if (type->base_type == HLSL_TYPE_UAV)
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if (type->class == HLSL_CLASS_UAV)
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return uav_type_names[type->sampler_dim];
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switch (type->base_type)
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@@ -428,6 +428,7 @@ static uint32_t write_fx_4_type(const struct hlsl_type *type, struct fx_write_co
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case HLSL_CLASS_OBJECT:
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case HLSL_CLASS_TEXTURE:
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case HLSL_CLASS_UAV:
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put_u32_unaligned(buffer, 2);
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break;
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@@ -494,15 +495,8 @@ static uint32_t write_fx_4_type(const struct hlsl_type *type, struct fx_write_co
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put_u32_unaligned(buffer, texture_type[type->sampler_dim]);
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}
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else if (type->class == HLSL_CLASS_OBJECT)
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else if (type->class == HLSL_CLASS_UAV)
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{
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static const uint32_t object_type[] =
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{
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[HLSL_TYPE_PIXELSHADER] = 5,
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[HLSL_TYPE_VERTEXSHADER] = 6,
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[HLSL_TYPE_RENDERTARGETVIEW] = 19,
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[HLSL_TYPE_DEPTHSTENCILVIEW] = 20,
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};
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static const uint32_t uav_type[] =
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{
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[HLSL_SAMPLER_DIM_1D] = 31,
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@@ -514,6 +508,18 @@ static uint32_t write_fx_4_type(const struct hlsl_type *type, struct fx_write_co
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[HLSL_SAMPLER_DIM_STRUCTURED_BUFFER] = 40,
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};
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put_u32_unaligned(buffer, uav_type[type->sampler_dim]);
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}
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else if (type->class == HLSL_CLASS_OBJECT)
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{
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static const uint32_t object_type[] =
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{
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[HLSL_TYPE_PIXELSHADER] = 5,
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[HLSL_TYPE_VERTEXSHADER] = 6,
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[HLSL_TYPE_RENDERTARGETVIEW] = 19,
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[HLSL_TYPE_DEPTHSTENCILVIEW] = 20,
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};
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switch (type->base_type)
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{
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case HLSL_TYPE_DEPTHSTENCILVIEW:
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@@ -522,9 +528,6 @@ static uint32_t write_fx_4_type(const struct hlsl_type *type, struct fx_write_co
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case HLSL_TYPE_VERTEXSHADER:
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put_u32_unaligned(buffer, object_type[type->base_type]);
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break;
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case HLSL_TYPE_UAV:
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put_u32_unaligned(buffer, uav_type[type->sampler_dim]);
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break;
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default:
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hlsl_fixme(ctx, &ctx->location, "Object type %u is not supported.", type->base_type);
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return 0;
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@@ -828,6 +831,7 @@ static bool is_type_supported_fx_2(struct hlsl_ctx *ctx, const struct hlsl_type
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hlsl_fixme(ctx, loc, "Write fx 2.0 parameter class %#x.", type->class);
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return false;
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case HLSL_CLASS_UAV:
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case HLSL_CLASS_VOID:
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return false;
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}
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@@ -1008,12 +1012,12 @@ static void write_fx_4_object_variable(struct hlsl_ir_var *var, struct fx_write_
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switch (type->class)
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{
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case HLSL_CLASS_TEXTURE:
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case HLSL_CLASS_UAV:
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break;
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case HLSL_CLASS_OBJECT:
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switch (type->base_type)
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{
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case HLSL_TYPE_UAV:
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case HLSL_TYPE_RENDERTARGETVIEW:
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break;
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case HLSL_TYPE_PIXELSHADER:
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@@ -1116,12 +1120,12 @@ static bool is_object_variable(const struct hlsl_ir_var *var)
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{
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case HLSL_CLASS_SAMPLER:
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case HLSL_CLASS_TEXTURE:
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case HLSL_CLASS_UAV:
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return true;
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case HLSL_CLASS_OBJECT:
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switch (type->base_type)
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{
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case HLSL_TYPE_UAV:
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case HLSL_TYPE_PIXELSHADER:
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case HLSL_TYPE_VERTEXSHADER:
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case HLSL_TYPE_RENDERTARGETVIEW:
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