vkd3d-shader/hlsl: Make HLSL_TYPE_UAV into a separate class.

This commit is contained in:
Zebediah Figura
2024-02-05 20:32:37 -06:00
committed by Alexandre Julliard
parent 93d7cd1785
commit 171e097268
Notes: Alexandre Julliard 2024-04-19 22:26:17 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/781
7 changed files with 63 additions and 96 deletions

View File

@@ -1517,6 +1517,7 @@ D3DXPARAMETER_CLASS hlsl_sm1_class(const struct hlsl_type *type)
case HLSL_CLASS_STRING:
case HLSL_CLASS_TEXTURE:
return D3DXPC_OBJECT;
case HLSL_CLASS_UAV:
case HLSL_CLASS_VOID:
break;
}
@@ -1613,6 +1614,7 @@ D3DXPARAMETER_TYPE hlsl_sm1_base_type(const struct hlsl_type *type)
case HLSL_CLASS_STRING:
return D3DXPT_STRING;
case HLSL_CLASS_UAV:
case HLSL_CLASS_VOID:
break;
}