vkd3d-shader: Ignore the patch constant signature when it doesn't make sense.

This commit is contained in:
Giovanni Mascellani
2024-10-09 11:36:06 +02:00
committed by Henri Verbeet
parent cd74461d6d
commit 16efb7c0c6
Notes: Henri Verbeet 2024-10-09 13:19:13 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1159
3 changed files with 32 additions and 0 deletions

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@@ -1846,6 +1846,8 @@ void shader_signature_cleanup(struct shader_signature *signature)
}
vkd3d_free(signature->elements);
signature->elements = NULL;
signature->elements_capacity = 0;
signature->element_count = 0;
}
int vkd3d_shader_parse_input_signature(const struct vkd3d_shader_code *dxbc,