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vkd3d-shader: Ignore the patch constant signature when it doesn't make sense.
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committed by
Henri Verbeet
parent
cd74461d6d
commit
16efb7c0c6
Notes:
Henri Verbeet
2024-10-09 13:19:13 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1159
@@ -1846,6 +1846,8 @@ void shader_signature_cleanup(struct shader_signature *signature)
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}
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vkd3d_free(signature->elements);
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signature->elements = NULL;
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signature->elements_capacity = 0;
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signature->element_count = 0;
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}
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int vkd3d_shader_parse_input_signature(const struct vkd3d_shader_code *dxbc,
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