vkd3d-shader/spirv: Support constant initialisers in indexable temps.

This commit is contained in:
Conor McCarthy
2023-11-14 16:19:22 +10:00
committed by Alexandre Julliard
parent ffae57eb8d
commit 16cb6fdbad
Notes: Alexandre Julliard 2023-12-07 22:47:09 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/477
4 changed files with 99 additions and 32 deletions

View File

@@ -120,7 +120,7 @@ float4 main() : sv_target
[test]
uniform 0 float 2
todo(sm>=6) draw quad
draw quad
probe all rgba (8, 9, 10, 11)
@@ -136,5 +136,5 @@ float4 main() : sv_target
[test]
uniform 0 float 3
todo(sm>=6) draw quad
draw quad
probe all rgba (12, 13, 14, 15)

View File

@@ -36,16 +36,16 @@ float4 main() : SV_TARGET
[test]
uniform 0 float 0
todo(sm>=6) draw quad
draw quad
probe all rgba (11.0, 11.0, 11.0, 11.0)
uniform 0 float 1
todo(sm>=6) draw quad
draw quad
probe all rgba (12.0, 12.0, 12.0, 12.0)
uniform 0 float 2
todo(sm>=6) draw quad
draw quad
probe all rgba (13.0, 13.0, 13.0, 13.0)
uniform 0 float 3
todo(sm>=6) draw quad
draw quad
probe all rgba (14.0, 14.0, 14.0, 14.0)
@@ -61,8 +61,8 @@ float4 main() : sv_target
[test]
uniform 0 float 2.3
todo(sm>=6) draw quad
todo(sm>=6) probe all rgba (3, 3, 3, 3)
draw quad
probe all rgba (3, 3, 3, 3)
[pixel shader]
@@ -77,16 +77,16 @@ float4 main() : SV_TARGET
[test]
uniform 0 float 0
todo(sm>=6) draw quad
draw quad
probe all rgba (21.0, 1.0, 24.0, 0.0)
uniform 0 float 1
todo(sm>=6) draw quad
draw quad
probe all rgba (22.0, 0.0, 23.0, 1.0)
uniform 0 float 2
todo(sm>=6) draw quad
draw quad
probe all rgba (23.0, 1.0, 22.0, 0.0)
uniform 0 float 3
todo(sm>=6) draw quad
draw quad
probe all rgba (24.0, 0.0, 21.0, 1.0)
@@ -102,17 +102,17 @@ float4 main() : sv_target
[test]
uniform 0 float4 0 0 0 0
todo(sm>=6) draw quad
todo(sm>=6) probe all rgba (1.0, 2.0, 3.0, 4.0)
draw quad
probe all rgba (1.0, 2.0, 3.0, 4.0)
uniform 0 float4 1 0 0 0
todo(sm>=6) draw quad
todo(sm>=6) probe all rgba (5.0, 6.0, 7.0, 8.0)
draw quad
probe all rgba (5.0, 6.0, 7.0, 8.0)
uniform 0 float4 0 1 0 0
todo(sm>=6) draw quad
todo(sm>=6) probe all rgba (5.0, 6.0, 7.0, 8.0)
draw quad
probe all rgba (5.0, 6.0, 7.0, 8.0)
uniform 0 float4 1 1 0 0
todo(sm>=6) draw quad
todo(sm>=6) probe all rgba (9.0, 10.0, 11.0, 12.0)
draw quad
probe all rgba (9.0, 10.0, 11.0, 12.0)
[pixel shader]
@@ -130,7 +130,7 @@ float4 main() : sv_target
[test]
uniform 0 float4 0 0 2.4 0
todo(sm>=6) draw quad
draw quad
probe all rgba (1.0, 120.0, 90.0, 4.0)

View File

@@ -12,5 +12,5 @@ float4 main() : SV_TARGET
[test]
uniform 0 float 2
todo(sm>=6) draw quad
draw quad
probe all rgba (0.5, 0.3, 0.8, 0.2)