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	vkd3d-shader/hlsl: Pass the correct type to base_type_get_semantic_equivalent().
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						 Henri Verbeet
						Henri Verbeet
					
				
			
			
				
	
			
			
			
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				Notes:
				
					Henri Verbeet
				
				2025-03-06 17:32:40 +01:00 
			
			Approved-by: Francisco Casas (@fcasas) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1387
| @@ -5356,6 +5356,11 @@ static enum vkd3d_shader_interpolation_mode sm4_get_interpolation_mode(struct hl | ||||
|         {HLSL_STORAGE_CENTROID | HLSL_STORAGE_LINEAR, VKD3DSIM_LINEAR_CENTROID}, | ||||
|     }; | ||||
|  | ||||
|     if (hlsl_type_is_patch_array(type)) | ||||
|         type = type->e.array.type; | ||||
|  | ||||
|     VKD3D_ASSERT(hlsl_is_numeric_type(type)); | ||||
|  | ||||
|     if ((storage_modifiers & HLSL_STORAGE_NOINTERPOLATION) | ||||
|             || base_type_get_semantic_equivalent(type->e.numeric.type) == HLSL_TYPE_UINT) | ||||
|         return VKD3DSIM_CONSTANT; | ||||
|   | ||||
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