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tests: Specify the default vertex shader in the shader runner frontend.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
committed by
Alexandre Julliard
parent
52223250d7
commit
16b383aef5
@@ -133,8 +133,8 @@ static void d3d12_runner_draw_quad(struct shader_runner *r)
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ID3D12CommandQueue *queue = test_context->queue;
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D3D12_STATIC_SAMPLER_DESC static_samplers[1];
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ID3D12Device *device = test_context->device;
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ID3D10Blob *vs_code = NULL, *ps_code;
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static const float clear_color[4];
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ID3D10Blob *vs_code, *ps_code;
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D3D12_SHADER_BYTECODE vs, ps;
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unsigned int uniform_index;
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ID3D12PipelineState *pso;
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@@ -144,7 +144,7 @@ static void d3d12_runner_draw_quad(struct shader_runner *r)
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if (!(ps_code = compile_shader(runner->r.ps_source, "ps", runner->r.minimum_shader_model)))
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return;
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if (runner->r.vs_source && !(vs_code = compile_shader(runner->r.vs_source, "vs", runner->r.minimum_shader_model)))
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if (!(vs_code = compile_shader(runner->r.vs_source, "vs", runner->r.minimum_shader_model)))
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{
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ID3D10Blob_Release(ps_code);
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return;
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@@ -209,17 +209,13 @@ static void d3d12_runner_draw_quad(struct shader_runner *r)
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hr = create_root_signature(device, &root_signature_desc, &test_context->root_signature);
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ok(hr == S_OK, "Failed to create root signature, hr %#x.\n", hr);
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if (vs_code)
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{
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vs.pShaderBytecode = ID3D10Blob_GetBufferPointer(vs_code);
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vs.BytecodeLength = ID3D10Blob_GetBufferSize(vs_code);
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}
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vs.pShaderBytecode = ID3D10Blob_GetBufferPointer(vs_code);
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vs.BytecodeLength = ID3D10Blob_GetBufferSize(vs_code);
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ps.pShaderBytecode = ID3D10Blob_GetBufferPointer(ps_code);
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ps.BytecodeLength = ID3D10Blob_GetBufferSize(ps_code);
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pso = create_pipeline_state(device, test_context->root_signature,
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test_context->render_target_desc.Format, vs_code ? &vs : NULL, &ps, NULL);
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if (vs_code)
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ID3D10Blob_Release(vs_code);
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test_context->render_target_desc.Format, &vs, &ps, NULL);
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ID3D10Blob_Release(vs_code);
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ID3D10Blob_Release(ps_code);
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if (!pso)
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return;
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