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vkd3d-shader: Implement global resource memory barriers.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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committed by
Alexandre Julliard
parent
c2c092b143
commit
16aceacc0c
@@ -368,6 +368,11 @@ static void shader_dump_global_flags(struct vkd3d_string_buffer *buffer, DWORD g
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static void shader_dump_sync_flags(struct vkd3d_string_buffer *buffer, DWORD sync_flags)
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{
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if (sync_flags & VKD3DSSF_GLOBAL_UAV)
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{
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shader_addline(buffer, "_uglobal");
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sync_flags &= ~VKD3DSSF_GLOBAL_UAV;
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}
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if (sync_flags & VKD3DSSF_GROUP_SHARED_MEMORY)
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{
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shader_addline(buffer, "_g");
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