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vkd3d-shader: Implement global resource memory barriers.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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committed by
Alexandre Julliard
parent
c2c092b143
commit
16aceacc0c
@@ -8866,6 +8866,13 @@ static void vkd3d_dxbc_compiler_emit_sync(struct vkd3d_dxbc_compiler *compiler,
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flags &= ~VKD3DSSF_THREAD_GROUP;
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}
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if (flags & VKD3DSSF_GLOBAL_UAV)
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{
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memory_scope = SpvScopeDevice;
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memory_semantics |= SpvMemorySemanticsImageMemoryMask;
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flags &= ~VKD3DSSF_GLOBAL_UAV;
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}
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if (flags)
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{
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FIXME("Unhandled sync flags %#x.\n", flags);
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