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vkd3d-shader/trace: Trace the normalised instruction array after tracing the input.
This commit is contained in:
committed by
Alexandre Julliard
parent
eabdccb117
commit
16a7de4b38
Notes:
Alexandre Julliard
2023-04-03 22:08:13 +02:00
Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/84
@@ -9892,6 +9892,9 @@ int spirv_compiler_generate_spirv(struct spirv_compiler *compiler,
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shader_normaliser_init(&normaliser, instructions);
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result = shader_normaliser_flatten_hull_shader_phases(&normaliser);
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instructions = &normaliser.instructions;
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if (result >= 0 && TRACE_ON())
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vkd3d_shader_trace(instructions, &parser->shader_version);
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}
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for (i = 0; i < instructions->count && result >= 0; ++i)
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