vkd3d-shader/trace: Trace the normalised instruction array after tracing the input.

This commit is contained in:
Conor McCarthy
2023-02-23 13:47:03 +10:00
committed by Alexandre Julliard
parent eabdccb117
commit 16a7de4b38
Notes: Alexandre Julliard 2023-04-03 22:08:13 +02:00
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/84
4 changed files with 20 additions and 14 deletions

View File

@@ -9892,6 +9892,9 @@ int spirv_compiler_generate_spirv(struct spirv_compiler *compiler,
shader_normaliser_init(&normaliser, instructions);
result = shader_normaliser_flatten_hull_shader_phases(&normaliser);
instructions = &normaliser.instructions;
if (result >= 0 && TRACE_ON())
vkd3d_shader_trace(instructions, &parser->shader_version);
}
for (i = 0; i < instructions->count && result >= 0; ++i)