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libs/vkd3d-shader: Translate movc instruction.
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parent
0ef0b54eed
commit
169b1e7885
@ -1901,8 +1901,8 @@ static void vkd3d_dxbc_compiler_emit_ext_glsl_instruction(struct vkd3d_dxbc_comp
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static void vkd3d_dxbc_compiler_emit_mov(struct vkd3d_dxbc_compiler *compiler,
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static void vkd3d_dxbc_compiler_emit_mov(struct vkd3d_dxbc_compiler *compiler,
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const struct vkd3d_shader_instruction *instruction)
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const struct vkd3d_shader_instruction *instruction)
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{
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{
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const struct vkd3d_shader_dst_param *dst = &instruction->dst[0];
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const struct vkd3d_shader_dst_param *dst = instruction->dst;
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const struct vkd3d_shader_src_param *src = &instruction->src[0];
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const struct vkd3d_shader_src_param *src = instruction->src;
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uint32_t val_id, dst_val_id, type_id, dst_id, src_id;
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uint32_t val_id, dst_val_id, type_id, dst_id, src_id;
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uint32_t components[VKD3D_VEC4_SIZE];
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uint32_t components[VKD3D_VEC4_SIZE];
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unsigned int i, component_count;
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unsigned int i, component_count;
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@ -1941,6 +1941,42 @@ static void vkd3d_dxbc_compiler_emit_mov(struct vkd3d_dxbc_compiler *compiler,
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}
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}
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}
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}
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static uint32_t vkd3d_dxbc_compiler_emit_int_to_bool(struct vkd3d_dxbc_compiler *compiler,
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enum vkd3d_shader_conditional_op condition, unsigned int component_count, uint32_t val_id)
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{
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struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
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uint32_t type_id;
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SpvOp op;
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type_id = vkd3d_spirv_get_type_id(builder, VKD3D_TYPE_BOOL, component_count);
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op = condition & VKD3D_SHADER_CONDITIONAL_OP_Z ? SpvOpIEqual : SpvOpINotEqual;
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return vkd3d_spirv_build_op_tr2(builder, &builder->function_stream,
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op, type_id, val_id, vkd3d_dxbc_compiler_get_constant_uint(compiler, 0));
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}
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static void vkd3d_dxbc_compiler_emit_movc(struct vkd3d_dxbc_compiler *compiler,
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const struct vkd3d_shader_instruction *instruction)
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{
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struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
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const struct vkd3d_shader_dst_param *dst = instruction->dst;
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const struct vkd3d_shader_src_param *src = instruction->src;
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uint32_t condition_id, src1_id, src2_id, type_id, val_id;
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unsigned int component_count;
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condition_id = vkd3d_dxbc_compiler_emit_load_src(compiler, &src[0], dst->write_mask);
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src1_id = vkd3d_dxbc_compiler_emit_load_src(compiler, &src[1], dst->write_mask);
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src2_id = vkd3d_dxbc_compiler_emit_load_src(compiler, &src[2], dst->write_mask);
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component_count = vkd3d_write_mask_component_count(dst->write_mask);
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type_id = vkd3d_spirv_get_type_id(builder, VKD3D_TYPE_FLOAT, component_count);
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condition_id = vkd3d_dxbc_compiler_emit_int_to_bool(compiler,
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VKD3D_SHADER_CONDITIONAL_OP_NZ, component_count, condition_id);
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val_id = vkd3d_spirv_build_op_select(builder, type_id, condition_id, src1_id, src2_id);
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vkd3d_dxbc_compiler_emit_store_reg(compiler, &dst->reg, dst->write_mask, val_id);
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}
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static void vkd3d_dxbc_compiler_emit_dot(struct vkd3d_dxbc_compiler *compiler,
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static void vkd3d_dxbc_compiler_emit_dot(struct vkd3d_dxbc_compiler *compiler,
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const struct vkd3d_shader_instruction *instruction)
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const struct vkd3d_shader_instruction *instruction)
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{
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{
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@ -2074,11 +2110,10 @@ static void vkd3d_dxbc_compiler_emit_return(struct vkd3d_dxbc_compiler *compiler
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static void vkd3d_dxbc_compiler_emit_control_flow_instruction(struct vkd3d_dxbc_compiler *compiler,
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static void vkd3d_dxbc_compiler_emit_control_flow_instruction(struct vkd3d_dxbc_compiler *compiler,
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const struct vkd3d_shader_instruction *instruction)
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const struct vkd3d_shader_instruction *instruction)
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{
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{
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uint32_t merge_block_id, type_id, val_id, condition_id, true_label, false_label;
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struct vkd3d_control_flow_info *cf_info = &compiler->control_flow_info;
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struct vkd3d_control_flow_info *cf_info = &compiler->control_flow_info;
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uint32_t merge_block_id, val_id, condition_id, true_label, false_label;
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struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
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struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
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const struct vkd3d_shader_src_param *src = instruction->src;
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const struct vkd3d_shader_src_param *src = instruction->src;
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SpvOp op;
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switch (instruction->handler_idx)
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switch (instruction->handler_idx)
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{
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{
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@ -2091,11 +2126,7 @@ static void vkd3d_dxbc_compiler_emit_control_flow_instruction(struct vkd3d_dxbc_
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val_id = vkd3d_dxbc_compiler_emit_load_reg(compiler,
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val_id = vkd3d_dxbc_compiler_emit_load_reg(compiler,
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&src->reg, src->swizzle, VKD3DSP_WRITEMASK_0);
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&src->reg, src->swizzle, VKD3DSP_WRITEMASK_0);
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condition_id = vkd3d_dxbc_compiler_emit_int_to_bool(compiler, instruction->flags, 1, val_id);
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type_id = vkd3d_spirv_get_type_id(builder, VKD3D_TYPE_BOOL, 1);
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op = instruction->flags & VKD3D_SHADER_CONDITIONAL_OP_Z ? SpvOpIEqual : SpvOpINotEqual;
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condition_id = vkd3d_spirv_build_op_tr2(builder, &builder->function_stream,
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op, type_id, val_id, vkd3d_dxbc_compiler_get_constant_uint(compiler, 0));
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true_label = vkd3d_spirv_alloc_id(builder);
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true_label = vkd3d_spirv_alloc_id(builder);
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false_label = vkd3d_spirv_alloc_id(builder);
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false_label = vkd3d_spirv_alloc_id(builder);
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@ -2199,6 +2230,9 @@ void vkd3d_dxbc_compiler_handle_instruction(struct vkd3d_dxbc_compiler *compiler
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case VKD3DSIH_MOV:
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case VKD3DSIH_MOV:
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vkd3d_dxbc_compiler_emit_mov(compiler, instruction);
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vkd3d_dxbc_compiler_emit_mov(compiler, instruction);
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break;
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break;
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case VKD3DSIH_MOVC:
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vkd3d_dxbc_compiler_emit_movc(compiler, instruction);
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break;
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case VKD3DSIH_ADD:
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case VKD3DSIH_ADD:
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case VKD3DSIH_AND:
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case VKD3DSIH_AND:
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case VKD3DSIH_BFREV:
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case VKD3DSIH_BFREV:
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