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vkd3d-shader/hlsl: Allow non-numeric types in the ternary operator.
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Notes:
Alexandre Julliard
2024-01-17 22:43:18 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/463
@ -4091,6 +4091,9 @@ static bool add_ternary(struct hlsl_ctx *ctx, struct hlsl_block *block,
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struct hlsl_ir_node *args[HLSL_MAX_OPERANDS] = {0};
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struct hlsl_ir_node *args[HLSL_MAX_OPERANDS] = {0};
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struct hlsl_type *common_type;
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struct hlsl_type *common_type;
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if (first->data_type->class <= HLSL_CLASS_LAST_NUMERIC
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&& second->data_type->class <= HLSL_CLASS_LAST_NUMERIC)
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{
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if (!(common_type = get_common_numeric_type(ctx, first, second, &first->loc)))
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if (!(common_type = get_common_numeric_type(ctx, first, second, &first->loc)))
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return false;
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return false;
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@ -4099,6 +4102,25 @@ static bool add_ternary(struct hlsl_ctx *ctx, struct hlsl_block *block,
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if (!(second = add_implicit_conversion(ctx, block, second, common_type, &second->loc)))
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if (!(second = add_implicit_conversion(ctx, block, second, common_type, &second->loc)))
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return false;
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return false;
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}
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else
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{
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struct vkd3d_string_buffer *first_string, *second_string;
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if (!hlsl_types_are_equal(first->data_type, second->data_type))
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{
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first_string = hlsl_type_to_string(ctx, first->data_type);
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second_string = hlsl_type_to_string(ctx, second->data_type);
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if (first_string && second_string)
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hlsl_error(ctx, &first->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_TYPE,
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"Ternary argument types '%s' and '%s' do not match.",
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first_string->buffer, second_string->buffer);
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hlsl_release_string_buffer(ctx, first_string);
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hlsl_release_string_buffer(ctx, second_string);
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}
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common_type = first->data_type;
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}
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args[0] = cond;
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args[0] = cond;
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args[1] = first;
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args[1] = first;
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@ -329,7 +329,7 @@ float4 main() : sv_target
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}
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}
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[pixel shader fail]
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[pixel shader fail todo]
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Texture2D t;
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Texture2D t;
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float4 f;
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float4 f;
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