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vkd3d-shader/spirv: Handle unsigned result in spirv_compiler_emit_ftoi().
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Alexandre Julliard
2023-11-10 00:09:32 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/436
@ -2986,12 +2986,6 @@ static uint32_t spirv_compiler_get_constant_vector(struct spirv_compiler *compil
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return spirv_compiler_get_constant(compiler, component_type, component_count, values);
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}
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static uint32_t spirv_compiler_get_constant_int_vector(struct spirv_compiler *compiler,
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uint32_t value, unsigned int component_count)
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{
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return spirv_compiler_get_constant_vector(compiler, VKD3D_SHADER_COMPONENT_INT, component_count, value);
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}
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static uint32_t spirv_compiler_get_constant_uint_vector(struct spirv_compiler *compiler,
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uint32_t value, unsigned int component_count)
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{
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@ -7188,6 +7182,7 @@ static void spirv_compiler_emit_ftoi(struct spirv_compiler *compiler,
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const struct vkd3d_shader_dst_param *dst = instruction->dst;
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const struct vkd3d_shader_src_param *src = instruction->src;
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uint32_t src_type_id, dst_type_id, condition_type_id;
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enum vkd3d_shader_component_type component_type;
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unsigned int component_count;
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assert(instruction->dst_count == 1);
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@ -7205,8 +7200,11 @@ static void spirv_compiler_emit_ftoi(struct spirv_compiler *compiler,
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int_min_id = spirv_compiler_get_constant_float_vector(compiler, -2147483648.0f, component_count);
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val_id = vkd3d_spirv_build_op_glsl_std450_max(builder, src_type_id, src_id, int_min_id);
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/* VSIR allows the destination of a signed conversion to be unsigned. */
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component_type = vkd3d_component_type_from_data_type(dst->reg.data_type);
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float_max_id = spirv_compiler_get_constant_float_vector(compiler, 2147483648.0f, component_count);
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int_max_id = spirv_compiler_get_constant_int_vector(compiler, INT_MAX, component_count);
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int_max_id = spirv_compiler_get_constant_vector(compiler, component_type, component_count, INT_MAX);
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condition_type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_BOOL, component_count);
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condition_id = vkd3d_spirv_build_op_tr2(builder, &builder->function_stream,
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SpvOpFOrdGreaterThanEqual, condition_type_id, val_id, float_max_id);
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@ -7214,7 +7212,7 @@ static void spirv_compiler_emit_ftoi(struct spirv_compiler *compiler,
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val_id = vkd3d_spirv_build_op_tr1(builder, &builder->function_stream, SpvOpConvertFToS, dst_type_id, val_id);
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val_id = vkd3d_spirv_build_op_select(builder, dst_type_id, condition_id, int_max_id, val_id);
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zero_id = spirv_compiler_get_constant_int_vector(compiler, 0, component_count);
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zero_id = spirv_compiler_get_constant_vector(compiler, component_type, component_count, 0);
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condition_id = vkd3d_spirv_build_op_tr1(builder, &builder->function_stream, SpvOpIsNan, condition_type_id, src_id);
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val_id = vkd3d_spirv_build_op_select(builder, dst_type_id, condition_id, zero_id, val_id);
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