vkd3d-shader/msl: Implement VKD3DSIH_ITOF.

This commit is contained in:
Feifan He
2024-11-22 15:45:54 +08:00
committed by Henri Verbeet
parent 9e0c02a0ea
commit 16409569fd
Notes: Henri Verbeet 2024-11-27 14:12:36 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1283
5 changed files with 28 additions and 6 deletions

View File

@@ -111,7 +111,7 @@ if(sm<4) uniform 8 float4 70 90 0 0
if(sm<4) uniform 12 float4 80 100 0 0
if(sm>=4) uniform 8 int4 70 90 0 0
if(sm>=4) uniform 12 int4 80 100 0 0
todo(msl) draw quad
draw quad
probe (0, 0) rgba (70, 80, 90, 100)
@@ -216,7 +216,7 @@ if(sm<4) uniform 8 float4 70 90 0 0
if(sm<4) uniform 12 float4 80 100 0 0
if(sm>=4) uniform 8 int4 70 90 0 0
if(sm>=4) uniform 12 int4 80 100 0 0
todo(msl) draw quad
draw quad
probe (0, 0) rgba (70, 80, 90, 100)