vkd3d-shader/msl: Implement VKD3DSIH_ITOF.

This commit is contained in:
Feifan He
2024-11-22 15:45:54 +08:00
committed by Henri Verbeet
parent 9e0c02a0ea
commit 16409569fd
Notes: Henri Verbeet 2024-11-27 14:12:36 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1283
5 changed files with 28 additions and 6 deletions

View File

@@ -27,7 +27,7 @@ float4 main() : SV_TARGET
uniform 0 float4 0.0 0.0 2.0 4.0
if(sm<4) uniform 4 float4 0 1 0 10
if(sm>=4) uniform 4 int4 0 1 0 10
todo(msl) draw quad
draw quad
probe (0, 0) rgba (0.0, 10.0, 1.0, 11.0)
@@ -42,5 +42,5 @@ float4 main() : sv_target
[test]
if(sm<4) uniform 0 float4 1.0 1.0 1.0 0.0
if(sm>=4) uniform 0 uint4 0x00000001 0x00000002 0x80000000 0x00000000
todo(msl) draw quad
draw quad
probe (0, 0) rgba (2.0, 2.0, 2.0, 0.0)