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vkd3d-shader/msl: Implement VKD3DSIH_ITOF.
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Notes:
Henri Verbeet
2024-11-27 14:12:36 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1283
@@ -425,6 +425,25 @@ static void msl_relop(struct msl_generator *gen, const struct vkd3d_shader_instr
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msl_dst_cleanup(&dst, &gen->string_buffers);
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}
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static void msl_cast(struct msl_generator *gen, const struct vkd3d_shader_instruction *ins, const char *constructor)
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{
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unsigned int component_count;
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struct msl_src src;
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struct msl_dst dst;
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uint32_t mask;
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mask = msl_dst_init(&dst, gen, ins, &ins->dst[0]);
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msl_src_init(&src, gen, &ins->src[0], mask);
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if ((component_count = vsir_write_mask_component_count(mask)) > 1)
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msl_print_assignment(gen, &dst, "%s%u(%s)", constructor, component_count, src.str->buffer);
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else
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msl_print_assignment(gen, &dst, "%s(%s)", constructor, src.str->buffer);
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msl_src_cleanup(&src, &gen->string_buffers);
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msl_dst_cleanup(&dst, &gen->string_buffers);
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}
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static void msl_mov(struct msl_generator *gen, const struct vkd3d_shader_instruction *ins)
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{
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struct msl_src src;
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@@ -501,6 +520,9 @@ static void msl_handle_instruction(struct msl_generator *gen, const struct vkd3d
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case VKD3DSIH_NEU:
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msl_relop(gen, ins, "!=");
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break;
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case VKD3DSIH_ITOF:
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msl_cast(gen, ins, "float");
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break;
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case VKD3DSIH_MOV:
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msl_mov(gen, ins);
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break;
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