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tests/shader_runner: Require explicit formats for UAV resources.
The current default is r32g32b32a32 but it requires special support which is not available on all GPUs, so it is not a very convenient default. Instead of changing the default making it different from RTV resoures, the format is required to always be explicit for UAVs. The exceptions are counter_buffer and buffers with "stride", which don't require a format because it is already implied.
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parent
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Notes:
Henri Verbeet
2024-08-22 16:43:21 +02:00
Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/991
@ -8,6 +8,7 @@ size (2d, 2, 2)
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0.3 0.4
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[uav 1]
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format r32g32b32a32 float
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size (2d, 1, 1)
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0.5 0.6 0.7 0.8
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@ -59,6 +60,7 @@ probe uav 1 (0, 0) rgba (2.0, 1.0, 4.0, 3.0)
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[uav 2]
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format r32g32b32a32 float
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size (2d, 1, 1)
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0.1 0.2 0.3 0.4
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@ -92,10 +94,12 @@ probe uav 2 (0, 0) rgba (0.9, 0.8, 0.7, 0.6)
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% Test that we can declare and use an array of UAVs.
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[uav 1]
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format r32g32b32a32 float
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size (2d, 1, 1)
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0.1 0.2 0.3 0.4
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[uav 2]
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format r32g32b32a32 float
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size (2d, 1, 1)
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0.5 0.6 0.7 0.8
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@ -2,7 +2,6 @@
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shader model >= 5.0
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[uav 1]
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format r32 uint
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size (counter_buffer, 1)
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0
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@ -21,7 +20,6 @@ probe uav 1 (0) rui (12)
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[uav 1]
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format r32 sint
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size (counter_buffer, 1)
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0
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@ -185,6 +185,7 @@ probe uav 1 (0) rgbai (11, -12, 13, -14)
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probe uav 1 (1) rgbai (-15, 16, -17, 18)
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[uav 2]
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format r32g32b32a32 float
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size (buffer, 1)
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0.1 0.2 0.3 0.4
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@ -32,6 +32,7 @@ size (2d, 2, 2)
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0.3 0.4
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[uav 2]
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format r32g32b32a32 float
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size (2d, 1, 1)
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0.5 0.6 0.7 0.8
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@ -68,6 +69,7 @@ format r32g32b32a32 float
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size (2d, 640, 480)
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[uav 2]
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format r32g32b32a32 float
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size (2d, 1, 1)
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0.1 0.2 0.3 0.4
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@ -105,6 +107,7 @@ probe uav 2 (0, 0) rgba (0.9, 0.8, 0.7, 0.6)
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[uav 3]
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format r32g32b32a32 float
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size (2d, 1, 1)
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0.1 0.2 0.3 0.4
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@ -139,11 +142,13 @@ probe uav 3 (0, 0) rgba (0.9, 0.8, 0.7, 0.6)
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% Test that we can declare and use an array of UAVs.
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[uav 2]
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format r32g32b32a32 float
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size (2d, 1, 1)
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0.1 0.2 0.3 0.4
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[uav 3]
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format r32g32b32a32 float
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size (2d, 1, 1)
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0.5 0.6 0.7 0.8
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@ -498,6 +498,8 @@ static void parse_resource_directive(struct resource_params *resource, const cha
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{
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resource->desc.format = parse_format(line, &resource->data_type,
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&resource->desc.texel_size, &resource->is_shadow, &line);
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assert_that(!resource->explicit_format, "Resource format already specified.\n");
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resource->explicit_format = true;
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}
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else if (match_string(line, "stride", &line))
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{
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@ -505,6 +507,8 @@ static void parse_resource_directive(struct resource_params *resource, const cha
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fatal_error("Malformed texture stride '%s'.\n", line);
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resource->desc.texel_size = resource->stride;
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resource->desc.format = DXGI_FORMAT_UNKNOWN;
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assert_that(!resource->explicit_format, "Resource format already specified.\n");
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resource->explicit_format = true;
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}
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else if (match_string(line, "size", &line))
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{
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@ -527,6 +531,8 @@ static void parse_resource_directive(struct resource_params *resource, const cha
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resource->stride = sizeof(uint32_t);
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resource->desc.texel_size = resource->stride;
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resource->desc.format = DXGI_FORMAT_UNKNOWN;
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assert_that(!resource->explicit_format, "Resource format already specified.\n");
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resource->explicit_format = true;
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}
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else if (sscanf(line, "( 2d , %u , %u ) ", &resource->desc.width, &resource->desc.height) == 2)
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{
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@ -1698,6 +1704,9 @@ void run_shader_tests(struct shader_runner *runner, const struct shader_runner_c
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if (current_resource.desc.type == RESOURCE_TYPE_VERTEX_BUFFER)
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current_resource.desc.width = current_resource.data_size;
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if (current_resource.desc.type == RESOURCE_TYPE_UAV)
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assert_that(current_resource.explicit_format, "Format must be specified for UAV resources.\n");
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/* Not every backend supports every resource type
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* (specifically, D3D9 doesn't support UAVs and
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* textures with data type other than float). */
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@ -104,6 +104,7 @@ struct resource_params
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bool is_shadow;
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bool is_raw;
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bool is_uav_counter;
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bool explicit_format;
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enum texture_data_type data_type;
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unsigned int stride;
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