tests/shader_runner: Require explicit formats for UAV resources.

The current default is r32g32b32a32 but it requires special support
which is not available on all GPUs, so it is not a very convenient
default.

Instead of changing the default making it different from RTV resoures,
the format is required to always be explicit for UAVs.

The exceptions are counter_buffer and buffers with "stride", which don't
require a format because it is already implied.
This commit is contained in:
Francisco Casas
2024-07-31 21:48:19 -04:00
committed by Henri Verbeet
parent 738ecc9eb1
commit 164076d176
Notes: Henri Verbeet 2024-08-22 16:43:21 +02:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/991
6 changed files with 20 additions and 2 deletions

View File

@@ -8,6 +8,7 @@ size (2d, 2, 2)
0.3 0.4
[uav 1]
format r32g32b32a32 float
size (2d, 1, 1)
0.5 0.6 0.7 0.8
@@ -59,6 +60,7 @@ probe uav 1 (0, 0) rgba (2.0, 1.0, 4.0, 3.0)
[uav 2]
format r32g32b32a32 float
size (2d, 1, 1)
0.1 0.2 0.3 0.4
@@ -92,10 +94,12 @@ probe uav 2 (0, 0) rgba (0.9, 0.8, 0.7, 0.6)
% Test that we can declare and use an array of UAVs.
[uav 1]
format r32g32b32a32 float
size (2d, 1, 1)
0.1 0.2 0.3 0.4
[uav 2]
format r32g32b32a32 float
size (2d, 1, 1)
0.5 0.6 0.7 0.8