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tests/shader_runner: Require explicit formats for UAV resources.
The current default is r32g32b32a32 but it requires special support which is not available on all GPUs, so it is not a very convenient default. Instead of changing the default making it different from RTV resoures, the format is required to always be explicit for UAVs. The exceptions are counter_buffer and buffers with "stride", which don't require a format because it is already implied.
This commit is contained in:
committed by
Henri Verbeet
parent
738ecc9eb1
commit
164076d176
Notes:
Henri Verbeet
2024-08-22 16:43:21 +02:00
Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/991
@@ -8,6 +8,7 @@ size (2d, 2, 2)
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0.3 0.4
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[uav 1]
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format r32g32b32a32 float
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size (2d, 1, 1)
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0.5 0.6 0.7 0.8
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@@ -59,6 +60,7 @@ probe uav 1 (0, 0) rgba (2.0, 1.0, 4.0, 3.0)
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[uav 2]
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format r32g32b32a32 float
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size (2d, 1, 1)
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0.1 0.2 0.3 0.4
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@@ -92,10 +94,12 @@ probe uav 2 (0, 0) rgba (0.9, 0.8, 0.7, 0.6)
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% Test that we can declare and use an array of UAVs.
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[uav 1]
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format r32g32b32a32 float
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size (2d, 1, 1)
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0.1 0.2 0.3 0.4
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[uav 2]
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format r32g32b32a32 float
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size (2d, 1, 1)
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0.5 0.6 0.7 0.8
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