tests/hlsl: Add typed buffer UAV 16-bit tests.

This commit is contained in:
Conor McCarthy
2025-02-04 13:22:48 +10:00
committed by Henri Verbeet
parent 7ee6101291
commit 163801507c
Notes: Henri Verbeet 2025-02-12 20:10:02 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1374

View File

@ -205,3 +205,131 @@ float4 main() : sv_target1
[test] [test]
todo(msl) draw quad todo(msl) draw quad
probe uav 2 (0) rgba (11.1, 12.2, 13.3, 14.4) probe uav 2 (0) rgba (11.1, 12.2, 13.3, 14.4)
[require]
shader model >= 6.2
native-16-bit
[uav 1]
format r32g32b32a32-float
size (buffer, 1)
0 0 0 0
[compute shader]
uniform half4 h;
RWBuffer<float4> u : register(u1);
[numthreads(1, 1, 1)]
void main()
{
u[0] = h;
}
[test]
uniform 0 uint4 0x4a204990 0x4b404ab0 0 0
dispatch 1 1 1
probe uav 1 (0) rgba(11.125, 12.25, 13.375, 14.5)
[compute shader]
uniform half4 h;
RWBuffer<half4> u : register(u1);
[numthreads(1, 1, 1)]
void main()
{
u[0] = h;
}
[test]
uniform 0 uint4 0x4a204990 0x4b404ab0 0 0
dispatch 1 1 1
probe uav 1 (0) rgba(11.125, 12.25, 13.375, 14.5)
[compute shader]
uniform half h;
RWBuffer<half> u : register(u1);
[numthreads(1, 1, 1)]
void main()
{
u[0] = h;
}
[test]
uniform 0 uint 0x4990
dispatch 1 1 1
probe uav 1 (0) r(11.125)
[uav 1]
format r32g32b32a32-uint
size (buffer, 1)
0 0 0 0
[compute shader]
uniform uint16_t4 h;
RWBuffer<uint16_t4> u : register(u1);
[numthreads(1, 1, 1)]
void main()
{
u[0] = h;
}
[test]
uniform 0 uint4 0xfff4000b 0xefff3 0 0
dispatch 1 1 1
probe uav 1 (0) rgbaui(0xb, 0xfff4, 0xfff3, 0xe)
[uav 1]
format r32g32b32a32-sint
size (buffer, 1)
0 0 0 0
[compute shader]
uniform int16_t4 h;
RWBuffer<int16_t4> u : register(u1);
[numthreads(1, 1, 1)]
void main()
{
u[0] = h;
}
[test]
uniform 0 uint4 0xfff4000b 0xefff3 0 0
dispatch 1 1 1
probe uav 1 (0) rgbai(11, -12, -13, 14)
[uav 1]
format r32g32b32a32-sint
size (buffer, 1)
-65536 -1 1 65536
[pixel shader]
RWBuffer<int16_t4> u : register(u1);
int4 main() : sv_target
{
return u[0];
}
[test]
draw quad
probe (0, 0) rgbai(-32768, -1, 1, 32767)
[uav 1]
format r32g32b32a32-uint
size (buffer, 1)
0 1 0x10000 0xfffffffe
[pixel shader]
RWBuffer<uint16_t4> u : register(u1);
uint4 main() : sv_target
{
return u[0];
}
[test]
draw quad
probe (0, 0) rgbaui(0, 1, 0xffff, 0xffff)