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vkd3d-shader/dxil: Apply metadata attachments to instructions.
These are apparently only used for 'dx.op' intrinsics, because the instructions based on native LLVM ones have their own way to apply attributes.
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committed by
Alexandre Julliard
parent
a33a9127ca
commit
1630fd9a3c
Notes:
Alexandre Julliard
2023-12-07 22:47:27 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/497
@@ -196,6 +196,7 @@ enum vkd3d_shader_error
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VKD3D_SHADER_WARNING_DXIL_ENTRY_POINT_MISMATCH = 8306,
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VKD3D_SHADER_WARNING_DXIL_INVALID_MASK = 8307,
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VKD3D_SHADER_WARNING_DXIL_INVALID_OPERATION = 8308,
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VKD3D_SHADER_WARNING_DXIL_IGNORING_ATTACHMENT = 8309,
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VKD3D_SHADER_ERROR_VSIR_NOT_IMPLEMENTED = 9000,
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VKD3D_SHADER_ERROR_VSIR_INVALID_HANDLER = 9001,
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